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Adept Hydrosophist Skills


Summon_Ice_Elemental_small.jpgSummon Ice Elemental

  • Effect: Summon a level 8 Ice Elemental in a 15.0m radius for 18s.
  • Action Points: 7
  • Cooldown: 7 turns
  • Note: Ice elementals can cast a piercing ice blast spell. Their normal attack does water damage and can chill the target.
  • Note: You can only have one summon at a time.
  • Recommended Hydrosophist Level: 2

Water_of_Life_small.jpgWater of Life

  • Effect: You and allies around you magically gain Constitution and heal immensely.
  • Action Points: 6
  • Status Effect: 100% chance to set Vitality Boosted for 4 turns
  • Cooldown: 8 turns
  • Note: Constitution boosted by 3
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 2

Cleansing_Water_small.jpgCleansing Water

  • Effect: Cures Blind, Mute, Disease, Infected, Bleeding, Crippled and Decaying Touch.
  • Action Points: 4
  • Cooldown: 7 turns
  • Range: 15.0m
  • Recommended Hydrosophist Level: 3

Ice_Shard_small.jpgIce Shard

  • Effect: Shoot a chilling shard of ice that deals
    X-Y water
    damage.
  • Action Points: 7
  • Status Effect: 100% chance to set Frozen status for 1 turn
  • Cooldown: 8 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again turn frozen.
  • Note: Can target terrain to create ice surface or freeze water.
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 3

Ice_Wall_small.jpgIce Wall

  • Effect: Create a wall to block enemies or to lock them inside. Deals
    X-Y water
    damage.
  • Action Points: 5
  • Status Effect: 100% chance to set Frozen status for 2 turn
  • Cooldown: 10 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Length: 4.0m
  • Note: Draw a line where you want the wall to appear.
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 3

Water_Shield_small.jpgWater Absorption Shield

  • Effect: Enchant self or an ally with a water shield. A water shield absorbs water damage until it breaks.
  • Action Points: 3
  • Cooldown: 6 turns
  • Note: Immune to being Frozen
  • Duration: 3 Turns
  • Fire Resistance: -25
  • Range: 15.0m
  • Recommended Hydrosophist Level: 3

Mass_Slow_small.jpgMass Slow

  • Effect: Slow enemies around you.
  • Action Points: 6
  • Status Effect: 100% chance to set Slowed status for 3 turn
  • Cooldown: Can only be used once per combat.
  • Saving Throws: Willpower
  • Radius: 14.0m
  • Note: Slowed characters move more slowly and receive less AP.
  • Recommended Intelligence: 12
  • Recommended Hydrosophist Level: 4
 
 



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