Adrenaline

Scoundrel

Skill_Rogue_Adrenaline.jpg

Novice

Borrow Action Points from your next turn. (You'll have less Action Points to spend on your next turn.)
special-icon.jpg SPECIAL
  • 100% chance to immediately gain an extra 50% of your Turn Action Points, but lose 75% of your total Action Points next turn.
action_point-icon.jpg AP COST
  • Use
saving_throws-icon.jpg SAVING THROW
  • None
PROPERTIES
  • Requires Level 3
  • 5 turn(s) Cooldown

Adrenaline is a Skill in Divinity: Original Sin Enhanced Edition.

 

Adrenaline Information

  • Recommended Attribute Points: 8 Dexterity - Each Dexterity point below the recommended reduces the Status Effect chance of the Skill by 10%, while each point of Dexterity above the recommended grants a 5% bonus chance. Each even point of Dexterity (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.

 

 

 
Scoundrel skills 
Become Air  ♦  Cloak and Dagger  ♦  Coup de Grace  ♦  Crawling Infestation  ♦  Daggers Drawn  ♦  Eye Gouge  ♦  Fast Track  ♦  Lacerate  ♦  Precise Incision  ♦  Shadow Step  ♦  Trip  ♦  Venomous Strike  ♦  Walk in Shadows  ♦  Wind-Up Toy  ♦  Winged Feet



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    • Anonymous

      90% chance with a single lvl 14+ tormented soul enchantment. 105% chance for dual-wielders. A must for every character, but especially for non-lone wolf mages - the only way for them to open with big ass spells and not suck in intelligence the same time.

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