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Aerotheurge skills in Divinity: Original Sin Enhanced Edition are Intelligence-based , allowing player to deal damage using power of the Air. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. These skills are generally reliable to have because very few enemies have Air Resistance. This makes players with such skills useful against most enemies. The following are the Skills in this line broken down by their Tiers and recommended Aerotheurge Levels (1 - 5).

 

Novice Aerotheurge Skills


Skill_Air_ChillyWind.jpg Bitter Cold

  • Effect: Freezes a target.
  • Action Points: 3
  • Status Effect: 100% base chance to cause Status Effect Frozen for 2 turns
  • Cooldown: 8 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Recommended Intelligence: 8

Skill_Air_BlitzBolt.jpgBlitz Bolt

  • Effect: Shoot a bolt of electricity that deals
    X-Y air
    damage.
  • Action Points: 6
  • Status Effect: 70% base chance to cause set Stunned status for 1 turn
  • Cooldown: 5 turns
  • Range: 15.0m
  • Recommended Intelligence: 8

Skill_Air_ImmuneToElectrified.jpgAvatar of Storms

  • Effect: Make a target immune to being Electrified. (Air Resistance +25, Earth Resistance -25)
  • Action Points: 4
  • Status Effect: 100% base chance to cause Immune to Electrifying for 3 turns
  • Cooldown: 6 turns
  • Range: 5.0m
  • Recommended Intelligence: 9
  • Recommended Aerotheurge Level: 2

Skill_Air_ShockingTouch.jpg Shocking Touch

  • Effect: Electrify a nearby target. Deal
    X-Y air
    damage.
  • Action Points: 3
  • Status Effect: 80% chance to cause Status Effect Stunned for 2 turns
  • Cooldown: 6 turns
  • Saving Throws: Willpower
  • Range: 3.0m
  • Recommended Intelligence: 8

Skill_Air_Teleportation.jpg Teleportation

  • Effect: Throw an item or character up high and drop it to the ground, dealing X-Y crushing damage.
  • Action Points: 7
  • Cooldown: 10 turns
  • Range: 15.0m
  • Recommended Intelligence: ??

Skill_Air_LightningStrike.jpgThunder Jump

  • Effect: Jump from one target to the other, hitting a maximum of 2 targets, stunning them and dealing
    X-Y air
    damage.
  • Action Points: 5
  • Status Effect: 50% chance to cause Status Effect Stunned for 5 turns
  • Cooldown: 10 turns
  • Saving Throws: Willpower
  • Range: 15.0m
  • Recommended Intelligence: 7

Skill_Air_RemovePetrified.jpgWind of Change

  • Effect: Cures Petrified, Slowed and Stunned.
  • Action Points: 2
  • Status Effect: Cures Petrified, Slowed and Stunned
  • Cooldown: 7 turns
  • Range: 15.0m
  • Recommended Intelligence: ??

 

 


Adept Aerotheurge Skills


Skill_Air_InvisibleSelf.jpg Invisibility

  • Effect: Become invisible for a short time.
  • Action Points: 3
  • Status Effect: 100% chance to cause Status Effect Invisible for 2 turns
  • Cooldown: 8 turns
  • Note: Breaks when casting or attacking.
  • Recommended Intelligence: 10
  • Recommended Aerotheurge Level: 2

Skill_Air_Shield.jpg Air Absorption Shield

  • Effect: Enchant self or ally with an air shield. It absorbs air damage until it breaks.
  • Action Points: 3
  • Cooldown: 6 turns
  • Range: 15.0m
  • Earth Resistance: -25
  • Recommended Aerotheurge Level: 3

Skill_Air_InstantPressure.jpg Headvice

  • Effect: Deals
    X-Y air
    damage.
  • Action Points: 5
  • Status Effect: 100% chance to cause Status Effect Blinded for 3 turns
  • Cooldown: 8 turns
  • Saving Throws: Bodybuilding
  • Range: 15m
  • Note: Blinded characters cannot target others unless they're standing right next to them.
  • Recommended Intelligence: 10
  • Recommended Aerotheurge Level: 3

Skill_Air_SummonAirElemental.jpg Summon Air Elemental

  • Effect: Summon a level 8 Air Elemental to fight for you in a 15.0m radius for 18s
  • Action Points: 7
  • Cooldown: 7 turns
  • Note: You can only have one summon at a time.
  • Recommended Intelligence: ??
  • Recommended Aerotheurge Level: 3

Skill_Air_Tornado.jpgTornado

  • Effect: Removes surfaces from the battlefield, reveals invisible characters and clears Warm, Burning and Hastened.
  • Action Points: 4
  • Cooldown: 10 turns
  • Range: 2.0m radius
  • Recommended Aerotheurge Level: 3
 


Master Aerotheurge Skills


Skill_Air_InvisibleTarget.jpg Make Invisible

  • Effect: Set invisible status on a target. Invisibility breaks when casting, attacking or detected.
  • Action Points: 5
  • Status Effect: 100% chance to cause Status Effect Invisible for 5 turns
  • Cooldown: 8 turns
  • Range: 12m
  • Note: When you are invisible, enemies cannot see you or target you directly.
  • Recommended Intelligence: 11
  • Recommended Aerotheurge Level: 3

Skill_Air_NetherSwap.jpgNetherswap

  • Effect: Make two characters switch places.
  • Action Points: 2
  • Cooldown: 8 turns
  • Note: One of the characters can be you.
  • Recommended Aerotheurge Level: 3

Skill_Air_ChainLightning.jpg Chain Lightning

  • Effect: Shoot a bolt of lightning that forks up to 5 times in a 7.0m radius and deals X-Y air damage.
  • Action Points: 8
  • Status Effect: 90% chance to cause Status Effect Stunned for 1 turn
  • Cooldown: 10 turns
  • Range: 15m
  • Note: Can target some surfaces and clouds to electrify them. Stunned makes a target unable to move or act.
  • Recommended Intelligence: 11
  • Recommended Aerotheurge Level: 4

Skill_Air_Storm.jpg Storm

  • Effect: Create a lightning storm that randomly picks targets and deals X-Y air damage.
  • Action Points: 11
  • Status Effect: 100% chance to cause Status Effect Stunned for 1 turns
  • Cooldown: Can only be used once per combat
  • Saving Throws: Willpower
  • Storm duration: 2 turns
  • Note: Can electrify water surfaces. Stunned makes a target unable to move or act.
  • Recommended Intelligence: 12
  • Recommended Aerotheurge Level: 4
 
 




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