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Become Air

Scoundrel

Adept

Only take half of all physical damage dealt to you.
special-icon.jpgSPECIAL
  • 100% base chance to cause Status Effect Air for 2 turns
action_point-icon.jpgAP COST
  • 3 Use
saving_throws-icon.jpgSAVING THROW
PROPERTIES
  • Can only be used once per combat.
Become Air is a Skill in Divinity: Original Sin Enhanced Edition.


Skill_Rogue_Blink.jpgBecome Air Information



  • Recommended Scoundrel Level : 3 - This Skill will cost +2 AP for each level below the recommended one
  • Recommended Attribute Points: 10 Dexterity - Each Dexterity point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Dexterity above the recommended grants a 5% bonus chance. Each even point of Dexterity (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.



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