Divine Light

Man-At-Arms

Divine_Light_small.jpg

Novice

Sets the Warm status and decreases target's Willpower and Bodybuilding within the spell's area of effect.
special-icon.jpgSPECIAL
  • 100% chance to set Warm status for 3 turns
  • 100% chance to set Struck by Divine Light for 3 turns
action_point-icon.jpgAP COST
  • 3 Use
saving_throws-icon.jpgSAVING THROW
PROPERTIES

Lower Bodybuilding and Willpower scores, means more chance to set statuses on targets;their saving throws chances are slim.

Divine Light is a Skill in Divinity: Original Sin Enhanced Edition.

 

Divine Light Information

  • Recommended Attribute Points: 8 Strength - Each Strength point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Strength above the recommended grants a 5% bonus chance. Each even point of Strength (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.

 

 

 

 
Man-at-Arms Skill
Barbed Wire  ♦  Battering Ram  ♦  Crippling Blow  ♦  Crushing Fist  ♦  Cure Wounds  ♦  Elemental Tortoise  ♦  Encourage  ♦  Flurry  ♦  Helping Hand  ♦  Melee Defensive Stance  ♦  Melee Power Stance  ♦  Rage  ♦  Shackles of Pain  ♦  Taunt  ♦  Whirlwind



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    • Anonymous

      If you spray into Man-At-Arms as an archer or play a beefcake warrior, you can as well pick it as a Frozen status removal. 1 AP cheaper than haste and its an AOE so it can melt 2+ characters at once. Still questionable though.

      • Anonymous

        A weird skill, it lowers bodybuilding but it is resisted by bodybuilding as well. And the initial chance is too low to make it useful against bosses. If it was 100% at 5 str then you could use it for boss CC, but as of now it is unusable.

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