First Garden

Zandalor_Small.jpg
Quest Giver
Location First Garden
Suggested Level 21+
Next Quest End Game
Previous Quest Follow the Wizard



First Garden is a main Quest in Divinity: Original Sin Enhanced Edition. This is the end-game final quest that will have you face some long and enduring fights. This takes place in the First Garden, a newly unlocked room at Homestead after completing the quest Follow the Wizard. It is advised to complete all other side quests before you attempt this because you cannot come back once you enter the First Garden.

Important NPCs

 

Reward

  • Game Completion

 

Objectives

  1. Speak with Zixzax at homestead/
  2. Prepare for the fight
  3. Enter the First Garden
  4. Stand on two plates
  5. Choose to use / not use Soulforge Repair Ritual
  6. Kill The Trife
  7. Keep Astarte alive
  8. Kill the Dragon

 

Walkthrough

  • After completing Follow the Wizard, Zandalor will teleport to your Homestead. You will need to return there as well and speak with the imp Zixzax.
  • He will unlock the last room there called the First Garden. In this room you will face your final 2 fights of the entire game and face some of the hardest bosses. However note that this is a one-way portal. Once you go through to the First Garden, there is no way back. Therefore it is advised you have a save before you enter in. Also it is best for the sake of completion to finish all other side quests first. Also stock your characters with loads of potions, especially resistance one.


Once Ready

  • Step through the portal. On the other side you will see two pressure plates on the ground. Standing on both of them will make Leandra appear.
  • Here you have 2 options:
    • OPTION 1: Use the Soulforge Repair Ritual that you received from A Forge of Souls. This will make the first fight easier as Leandra will simply go away and won't join The Trife in dealing you a hurting.
    • OPTION 2: Don't use the Soulforge Repair Ritual. This will make Leandra reappear in the fight against The Trife and make you have an extra opponent with her own set of summons. This is a viable option for those looking for an end-game challenge.
  • Regardless of whatever you choose, you will proceed to find the God Box and The Trife. Once you finish the dialogue, Astarte will appear and the fight will begin.
    • Note: Astarte will need to be kept alive throughout the fights or you will fail and that will be the end of it.
    The Trife
  • The Trife has 2 phases of attack.
    • In the first phase,he will summon a grunt, a caster and a mage. He will use attacks such as Blitz Bolt, Void Shard, Void Hail and can create Void Crystals that will stun your nearby party members. The summons will resemble allied NPCs such as Arhu (Elemental) , Icara the White Witch (Healer), Zandalor (Elemental Mage) and Zixzax the Imp(Elemental Immunity Aura Caster).
    • The second phase (HP <60%) will make The Trife become a melee character & use Boost, Rage, Fear, Stun and Mark of Death.

(Pg.174)

  • Leandra
  • If you chose OPTION 2 above, then Leandra will also be in on the fight along with some Death Knights and demons that Leandra summons.
  • Leandra will summon 3 demons that complement each other so they must be taken out in a particular order.
  • She will also summon 3 waves of Death Knights which you will need to defeat using the Death Knight Bane.

 

  • Void Dragon
  • After defeating The Trife (and Leandra) and all other summons, you can continue northeast past the God Box to begin your next fight - the Void Dragon.
  • This fight will be a test of endurance. The dragon has high Vitality, very strong defense, high chance of evading attacks and strong attacks and summons. So be prepared!
  • When he comes in, the Dragon will first attack the player closest to him. The Void Dragon remains stationary for most the fight and this is your key to success.
    • NOTE: Standing on the dragon's spawn point heavily damages players when he lands. Standing closer to the God Box helps.
  • The Void Dragon has in the start non-elemental close and long ranged attacks. He will additionally slash using his claws players that are close to him.
  • Similar to the previous fights, the Dragon's attacks will come in 4 phases:
    • PHASE 1: There will be 3 summons around Astarte. (2 Casters, 1 Mage)
    • PHASE 2: (All Ph.1 summons killed or HP <70%) The Dragon will summon 3 spiders. He will start to use elemental close & long range attacks as well.(Fire,Poison and Electric).
    • PHASE 3: (All Ph.2 summons killed or HP <40%) The dragon may start to jump occasionally to the West, North and South corners of the room (in that preferred order). The jump will consume 5 AP.
    • PHASE 4: (HP <15%) He will jump back to his original position if he wasn't there already. Any enemies standing at his original position will get damaged and Knocked Down.
  • The best strategy here is to have one or two tank/warriors up close in front of the dragon, taking in and dealing most the hits. The Dragon won't attack Astarte and your ranged or mage characters further away this way. He will use up most his action points just engaging with the players closest to him.
  • The summons can come from every direction though so your backline characters should be wary of that deal with them as they appear while your frontline fighters engage the dragon.
  • Healing spells/potions will prove to be handy as this will be a fight of endurance.
  • Astarte will bless your characters with a 30% boost in Chance to Hit. This is absolutely necessary becauses the Dragon has a high chance of evading your attacks. Along with this blessing though, you still only have a maximum of 50% chance of successfully landing a hit. This just adds to the longevity (and sometimes frustration) of this fight.
  • You will need to keep Astarte alive and well healed or else you risk losing it all.
  • Charm the summons whenever possible. As a ranger, you will be able to successfully Charm most the summons as they have a very low willpower. This is ideal as you need all the extra help you can get.
  • Fire Shield is your biggest friend. Keeping one up the entire fight helps drastically. The dragon's preferred attacks are fire-based so a fire shield will help your frontline party members in enduring hits.
  • Avoid Rain at all costs. While it seems uninstinctive to not use water against a fiery enemy, the risk of using Rain is too much in this fight. The Dragon's electrical attacks are powerful. If the ground is wet from rain, and the Dragon casts an electrical attack, your party members will be stunned and suffer large amounts of damage.
  • When the dragon dies, all of his summons explode and will not damage you. No loot will drop; loot is unnecessary. Astarte will give you a final conversation, and you will be taken to the credits roll! There is no New Game + or any other post-game content, so after the credits, you will simply be returned to the title screen.



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    • Anonymous

      Most of the game is different in EE than the originals, which I'm glad for. Much of it should be new to keep it fresh for newer players, like on consoles.

      • Anonymous

        Has the writer of the First garden end game sequence description actually played the Enhanced Edition? The ending has been changed and does not play out anything like the description - which appears to be from the original game. The EE sequence of final battles is different.

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