Geomancer skills in Divinity: Original Sin Enhanced Edition are Intelligence-based , allowing players to harness the power of Earth to deal various kinds of AoE damages, buffs and other status effects. In addition to it all, Geomancers also have the largest pool of Summons available to them. Earth-damage based skills help Geomancers fight against enemies who are more immune to their poisonous attacks from their high Poison Resistance. The following are the Skills in this line broken down by their Tiers and recommended Geomancer (1-5) Level.

 



Novice Geomancer Skills


Skill_Earth_ImmuneToPoisoned.jpgAvatar of Poison

  • Effect: Make a target immune to being poisoned. Melee attackers may get poisoned!
  • Action Points: 4
  • Status Effect: 100% chance to set Avatar of Poison for 3 turns
  • Cooldown: 6 turns
  • Range: 5.0m
  • Poison Resistance: 25
  • Note: Target can still take poison damage.
  • Recommended Intelligence: 8

Bless_small.jpgBless

  • Effect: Bless a target. Removes curse.
  • Action Points: 3
  • Status Effect: 100% chance to set Blessed status for 5 turns
  • Cooldown: 6 turns
  • Range: 12.0m
  • Note: Blessed boosts Chance to hit by +30.
  • Recommended Intelligence: 8

Boulder_Bash_small.jpgBoulder Bash

  • Effect: A Boulder comes crashing from the sky. It does
    X-Y earth
    damage to anything within a 1.0m range from impact, creating an oil surface where it lands.
  • Action Points: 5
  • Cooldown: 4 turns
  • Range: 15.0m

Midnight_Oil_small.jpgMidnight Oil

  • Effect: Create an oil surface.
  • Action Points: 3
  • Cooldown: 5 turns
  • Range: 15.0m
  • Note: Oil slows characters down and can be set on fire.

Summon_Spider_small.jpgSummon Spider

  • Effect: Summon a level 8 spider in a 10.0m radius for 30s.
  • Action Points: 7
  • Cooldown: 6 turns
  • Note: The spider's fangs deal piercing damage and have a 10% chance to Poison its target. It is very resistant to poison attacks itself. The spider has a special attack that can weaken its victim. It is immune to Blinding attacks.
  • Note: You can only have one summon at a time.

Fortify_small.jpgFortify

  • Effect: Give yourself or another target magical armor.
  • Action Points: 5
  • Status Effect: 100% chance to set Fortified status for 5 turns
  • Cooldown: 8 turns
  • Range: 12.0m
  • Armor Rating: +20
  • Recommended Intelligence: 9
  • Recommended Geomancer Level: 2



Adept Geomancer Skills


Skill_Earth_Shield.jpgEarth Absorption Shield

  • Effect: Enchant self or ally with an Status_Effect_Shielded_Earth.pngearth shield. An earth shield absorbs earth damage until it breaks.
  • Action Points: 3
  • Cooldown: 6 turns
  • Note: Immune to Status_Effect_Petrified.pngPetrification,
  • Duration: 3 Turns
  • Air Resistance: -25
  • Range: 15.0m
  • Recommended Geomancer Level: 2

Skill_Earth_PoisonDart.jpgMagical Poison Dart

  • Effect: Cast a poisonous magical dart that does
    X-Y poison
    damage.
  • Action Points: 5
  • Status Effect: 100% chance to set status_effect_Poisoned.pngPoisoned status for 3 turns
  • Cooldown: 4 turns
  • Saving Throws: Poison Resistance
  • Range: 15.0m
  • Note: Poisoned deals poison damage over time.
  • Note: Can target terrain to create ooze surface.
  • Recommended Intelligence: 9
  • Recommended Geomancer Level: 2

Petrifying_Touch_small.jpgPetrifying Touch

  • Effect: Turn a nearby target to stone, dealing
    X-Y earth
    damage.
  • Action Points: 4
  • Status Effect: 80% chance to set
    Status_Effect_Petrified.png
    Petrified status for 2 turns
  • Cooldown: 6 turns
  • Saving Throws: Willpower
  • Range: 3.0m
  • Note: Petrified makes target unable to move or act.
  • Recommended Intelligence: 10
  • Recommended Geomancer Level: 2

Summon_Wolf_small.jpgSummon Wolf

  • Effect: Summon a level 8 wolf within a 5.0m radius for 24s.
  • Action Points: 7
  • Cooldown: 7 turns
  • Note: The wolf is immune to Status_Effect_Frozen.pngFreezing, cannot be status_effect_chilled.pngChilled and takes no damage from water attacks. It does, however, take extra damage from Fire attacks. Its ferocious bite attacks have a 20% chance to set Bleeding status for 2 turns. It has a special Throat Bite skill and can perform Opportunity Attacks.
  • Note: You can only have one summon at a time.
  • Recommended Geomancer Level: 3

Skill_Earth_EarthSpray.jpgTectonic Spray

  • Effect: Deal
    X-Y earth
    damage to all targets in a 45 degree cone that's 7.0m long. Creates an oil surface. Has a chance to Status_Effect_Petrified.pngpetrify.
  • Action Points: 8
  • Status Effect: 80% chance to set
    Status_Effect_Petrified.png
    Petrified status for 1 turns
  • Cooldown: 12 turns
  • Saving Throws: Willpower
  • Note: Petrified makes target unable to move or act.
  • Recommended Intelligence: 11
  • Recommended Geomancer Level: 3

Skill_Earth_BlessedEarth.jpgBlessed Earth

  • Effect: 100% base chance to give all allies within 14.0m
    Status_Effect_Blessed.png
    Blessed.
  • Action Points: 5
  • Status Effect: 100% base chance to set
    Status_Effect_Blessed.pngBlessed for 3 turns
  • Cooldown: 9 turns
  • Note: Bless increases chance to hit by 30%.
  • Recommended Intelligence: 11
  • Recommended Geomancer Level: 3



Master Geomancer Skills


Deadly_Spores_small.jpgDeadly Spores

  • Effect: Launch multiple poisonous spores that each deal
    X-Y poison
    damage each to anything 3.0m from impact.
  • Action Points: 9
  • Status Effect: 100% chance to set Poisoned status for 3 turns
  • Cooldown: 8 turns
  • Saving Throws: Poison Resistance
  • Range: 15.0m
  • Note: Deals poison damage over time.
  • Note: Can target terrain to create an ooze surface.
  • Recommended Intelligence: 12
  • Recommended Geomancer Level: 4

Earthquake_small.jpgEarthquake

  • Effect: Knocks down enemies, deals
    X-Y earth
    damage, and creates random oil surfaces.
  • Action Points: 9
  • Status Effect: 300% chance to set Knocked Down status for 1 turns
  • Cooldown: Can only be used once per combat
  • Saving Throws: Bodybuilding
  • Radius: 15.0m
  • Note: Knockdown make a target unable to move or act.
  • Recommended Intelligence: 12
  • Recommended Geomancer Level: 4

Summon_Earth_Elemental_small.jpgSummon Earth Elemental

  • Effect: Summon a level 8 earth elemental in a 15.0m radius for 18s.
  • Action Points: 8
  • Cooldown: 8 turns
  • Note: Earth Elementals can cast a deadly spores spell and a double boulder bash. They deal Crushing and Earth damage and can cripple their targets.
  • Note: You can only have one summon at a time.
  • Recommended Geomancer Level: 4

Skill_Earth_SummonOoze.jpgSummon Poison Slug

  • Effect: Summon a level 8 Poison Slug in a 15.0m radius for 30s.
  • Action Points: 7
  • Cooldown: 7 turns
  • Note: This creature is slow and may not seem to be good at anything, but it can sure take a lot of punishment! Its normal attack has a 20% chance of slowing its target.
  • Note: You can only have one summon at a time.
  • Recommended Geomancer Level: 4
 
 




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