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Ground Surfaces in Divinity: Original Sin Enhanced Edition can give rise to certain Environmental Effects. Below are the different types of Ground Surfaces available:

 

 Ground Surfaces

statIcons_Wet.pngWater

Created by breaking Item_Water_Barrel_Small.png Water Barrels or using spells such as Skill_Water_Rain.jpg Rain

  • Can be frozen to create Ice. Ice is slippery and can cause creatures to be status_effect_Knocked_Down.png Knocked Down . If hit by fire, the ice will melt back into water.
  • Can be electrified by using Aerotheurge skills. All creatures standing in the water will become electrified and status_effect_stunned.png Stunned .
  • Can be removed using  Tornado, and terrain affecting Hydrosophist skills.

 

statIcons_Fire.pngFire

Created by using skills such as  Burning Blaze,  Firefly,  Flare,  Infectious Flame,  Self-Immolation or Meteor Shower. It can also be crated by casting any Pyrokinetic skill on an oily surface. 

  • Causes Burning status effect to any characters, enemies and objects on it.
  • Can be removed using  Tornado or any terrain affecting Hydrosophist skill.
  • Using a Hydrosophist skill will create a Steam Cloud over the area.

 

statIcons_Fire.pngLava

Created using  Lava Core skill.

  • Will kill/destroy anybody or anything that does not have 100% or more Fire Resistance.
  • Cannot be put out but may be removed using  Tornado.

 

 

statIcons_Oiled.pngOil

Created by breaking an  Oil Barrel or using skills like  Midnight Oil.

  • Causes Slowed status effect to all characters in it.
  • Can be ignited using Pyrokinetic Skills or placing a burning object/character on the oil surface.

 

statIcons_Poison.pngOoze

Created using skills like  Boulder Bash and   Boulder Dash, or physically by hitting zombies.

  • Causes Poisoned status effect to any objects/characters in the surface.
  • Can be exploded by casing Pyrokinetic skills onto the surface.

 

 

 

statIcons_Bleeding.pngBlood

Created using any skill that causes bleeding status effect.

  • Piercing or Slashing damage from weapons can also create a blood surface.
  • Can be frozen to create Ice. Ice is slippery and can cause creatures to be status_effect_Knocked_Down.png Knocked Down . If hit by fire, the ice will melt back into water.
  • Can be electrified by using Aerotheurge skills. All creatures standing in the water will become electrified and status_effect_stunned.png Stunned .
  • Can be removed using  Tornado, and terrain affecting Hydrosophist skills.

 

 
 



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