Certain attacks imbue the victim with status effects that affect them for several turns. The character's statistics determine how individual status effects will affect them. For example :

  • status_effect_Frozen.pngFreezing stops a participant from acting
  • status_effect_poisoned.pngPoison slowly drains their health, and
  • statIcons_Fire.pngBurning continuously causes fire damage.


All statuses have duration stacking but not intensity stacking. What that means is that an attack that can cause 5 Turns of Poison, will cause 10 Turns of Poisoning, if cast successively 2 turns in a row.




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