InvulnerabilityWitchcraftMaster |
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Make yourself invulnerable. | |
SPECIAL
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AP COST
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SAVING THROW
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PROPERTIES
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Invulnerability is a Skill in Divinity: Original Sin Enhanced Edition.
Invulnerability Information
- Recommended Witchcraft Level : 5 - This Skill will cost +2 AP for each level below the recommended one
- Recommended Attribute Points: 13 Intelligence - Each Intelligence point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Intelligence above the recommended grants a 5% bonus chance. Each even point of Intelligence (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.
- Anonymous
- Anonymous
This skill is a self-cast and it purges all the buffs/penalties INCLUDING the leadership bonuses. Better have it on your leader because of that.
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Skill is good and nuanced enough you can build a character around it. As was mentioned before, it purges ALL status effects/auras/stances. That means leadership gets purged as well, which means a leader should have this. Being a leader means nlt having leadership bonuses yourself, unless you go for leadership on both mains which is an overkill. Leadership is a huge initiative enabler, which means a leader himself is almost always going last in the turn order. This makes it a perfect synergy for glass canon + high constitution build, that would naturally have low initiative as well, due to low speed. This skill also combines well with scoundrel, making for a very strong adrenaline+invulnerability combo. With glass canon, at witchcraft 5 it usually nets around 4-5 free AP without any investment into speed, AND because the adrenaline debuff gets purged - you retain a crazy AP regen from a glass canon the following turns. Not to mention you are literally invulnerable...
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