Man-At-Arms skills in Divinity: Original Sin Enhanced Edition are Strength-based. These skills are focused around melee damage and defense against physical attacks. Some skills also allow for enemy crowd control using Status Effects such as Knocked Down. In addition, Man-At-Arms also unlocks more Talents than any other ability, making it a good choice for those who seek to expand their talents. The following are the Skills in this line broken down by their Tiers and recommended Man-At-Arms (1-5) Level.


Novice Man-At-Arms Skills


Skill_Warrior_RushAttack.jpgBattering Ram

  • Effect: Rush forward in a straight line to a point far away, hitting all enemies in your path with X-Y slashing damage.
  • Action Points: 4
  • Status Effect: 80% chance to set Knocked Down status for 1 turns
  • Cooldown: 6 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Knockdown makes a target unable to move or act.
  • Note: Damage dealt depends on your main weapon's damage rating.
  • Recommended Strength: 8

Skill_Warrior_Stun.jpgCrushing Fist

  • Effect: An enormous fist smashes your enemy and knocks them down. Deals X-Y slashing damage.
  • Action Points: 4
  • Status Effect: 100% chance to set Knocked Down status for 2 turns
  • Cooldown: 7 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Knockdown makes a target unable to move or act.
  • Recommended Strength: 8

Skill_Warrior_CureWounds.jpgCure Wounds

  • Effect: Immediately heal yourself or a nearby ally for X Vitality.
  • Action Points: 6
  • Cooldown: Can only be used once per combat
  • Range: 3.0m

Skill_Warrior_DivineLight.jpgDivine Light

  • Effect: Sets the Warm status and decreases target's Willpower and Bodybuilding within the spell's area of effect.
  • Action Points: 3
  • Status Effect: 100% chance to set Warm status for 3 turns
  • Status Effect: 100% chance to set Struck by Divine Light for 3 turns
  • Cooldown: 7 turns
  • Saving Throws: None, Bodybuilding
  • Cone Angle: 60
  • Length: 7.0m
  • Note: Decreases Willpower and Bodybuilding by -2.
  • Note: Lower Bodybuilding and Willpower scores, means more chance to set statuses on targets: their saving throws chances are slim.
  • Recommended Strength: 8

Skill_Warrior_Inspire.jpgEncourage

  • Effect: Encourage allies around you.
  • Action Points: 3
  • Status Effect: 100% chance to set Encouraged for 3 turns
  • Cooldown: 6 turns
  • Range: 15.0m
  • Note: Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution by 1.
  • Recommended Strength: 8

Helping_Hand_small.jpgHelping Hand

  • Effect: Help a Knocked Down ally up, or pat out a Burning one.
  • Action Points: 3
  • Cooldown: 3 turns
  • Range: 10.0m

Skill_Warrior_PrecisionAttack.jpgMelee Defensive Stance

  • Effect: Improve defense at the cost of damage. (Toggle Stance)
  • Action Points: 0
  • Cooldown: 2 turns
  • Damage: -15%
  • Armor Rating: +20
  • Note: Lasts until cancelled or replace by another stance. Decreases damage.

Skill_Warrior_PowerAttack.jpgMelee Power Stance

  • Effect: Increase both the damage of your melee attacks and your movement speed at the cost of your precision. (Toggle Stance.)
  • Action Points: 0
  • Cooldown: 2 turns
  • Damage: +20%
  • Movement: +20%
  • Chance to Hit: -20%
  • Note: Lasts until cancelled or replace by another stance. Decreases chance to hit.
 



Adept Man-At-Arms Skills


Skill_Warrior_ElementalTortoise.jpgElemental Tortoise

  • Effect: Improve elemental resistances, but movement is slowed. (Toggle Stance)
  • Action Points: 0
  • Cooldown: 4 turns
  • Elemental Resistances: +40%
  • Movement Speed: -40%
  • Note: Lasts until cancelled or replace by another stance. Decreases chance to hit. Requires a shield.

Skill_Warrior_BarbedCoat.jpgBarbed Wire

  • Effect: Reflect melee damage inflicted upon you, at the cost of your Chance to hit. (Toggle Stance)
  • Action Points: 0
  • Cooldown: 4 turns
  • Note: Enemies attacking you with melee weapons will take half the damage they deal to you as piercing damage.
  • Chance to Hit: -25%
  • Note: You may start Bleeding as you activate this stance.
  • Note: Lasts until cancelled or replace by another stance. Decreases chance to hit.
  • Note: Requires a shield.

Skill_Warrior_Taunt.jpgTaunt

  • Effect: Taunt all enemies within 8.0m around you. Provoke and tease them so that they want to attack you.
  • Action Points: 3
  • Status Effect: 100% chance to set Taunted status for 3 turns
  • Cooldown: 6 turns
  • Saving Throws: Willpower
  • Recommended Strength: 10

Whirlwind_small.jpgWhirlwind

  • Effect: Perform a whirlwind attack, hitting enemies around you for 120% weapon (slashing) damage.
  • Action Points: 4
  • Cooldown: 6 turns
  • Radius: 3.4m
  • Note: Damage dealt depends on your main weapon's damage rating.
  • Recommend Man-At-Arms: 2

Crippling_Blow_small.jpgCrippling Blow

  • Effect: Cripple a target. Deals 130% weapon (crushing) damage.
  • Action Points: 4
  • Status Effect: 100% chance to set Crippled status for 3 turns
  • Cooldown: 3 turns
  • Saving Throws: Bodybuilding
  • Note:Crippled status has a negative impact on target's movement and Action Point recovery.
  • Recommended Strength: 10
  • Recommend Man-At-Arms: 3

Rage_small.jpgRage

  • Effect: Enter an enraged state.
  • Action Points: 2
  • Status Effect: 100% chance to set Enraged status for 3 turns
  • Cooldown: 5 turns
  • Note: Rage decreases your Armor and Chance to hit, but you do more damage and have higher Critical Chance:
  • Damage: +50%
  • Critical Chance: +2%
  • Chance to Hit: -25%
  • Armor: -20
  • Recommended Strength: 10
  • Recommend Man-At-Arms: 3



Master Man-At-Arms Skills


Flurry_small.jpgFlurry

  • Effect: Attack with a flurry of your main weapon and deal 100% weapon damage each strike.
  • Action Points: 7
  • Cooldown: 7 turns
  • Note: Damage dealt depends on your main weapon's damage rating.
  • Recommend Man-At-Arms: 4

Skill_Warrior_ShacklesOfPain.jpgShackles of Pain

  • Effect: Mark a target that will receive all of the damage you receive.
  • Action Points: 4
  • Cooldown: 6 turns
  • Range: 15.0m
  • Duration: 5 Turns
 




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