Nasty Deeds Abilities in Divinity: Original Sin Enhanced Edition increase the character's effectiveness with various weapon types. By increasing these Abilities, characters will be able to pick locks, pickpocket NPCs, or sneak around undetected.

 

Nasty Deeds Abilities

 

Ability

Description

Ability_Lockpicking.jpg

Lockpicking

  • Lockpicking determines what complexity of locks you can pick and how fast you can do it.
  • Each point allows you to pick locks on higher level chests and doors.
  • Bonuses can be found on RingsBracers, Boots, and Belts. Found that Rings can have both Lockpicking and Pickpocketing. 

Ability_Pickpocketing.jpg

Pickpocketing

  • Pickpocketing determines what you can steal and who you can successfully pickpocket.
  • Each point allows you to pickpocket higher level targets, and increases the weight of the items you can steal (0.5, 1, 1.5, 2.5 up to 5.0 weight at skill level 5). The value limit depends on both the skill and character level and is 120g for each character level at skill level 5 (so a level 2 character with 5 in pickpocket can steal up to 240g value, level 4 480g etc.). Levels 6 and higher in pickpocketing bring small increases to the value limit when the character is level 4 or higher.
  • Bonuses can be found on Rings, Bracers and Boots.
  • The Renegade Trait gives +1 Pickpocketing.

Ability_Sneaking.jpg

Sneaking

  • Sneaking determines how well you can sneak without getting caught.
  • Each point improves sneaking mode by reducing a NPC's cone of vision.
  • Bonuses can be found on Helmets and Boots.
  • The Cautious Trait gives +1 Sneaking.



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