Novice Man-At-Arms Skills
Battering Ram
- Effect: Rush forward in a straight line to a point far away, hitting all enemies in your path with X-Y slashing damage.
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Action Points: 4
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Status Effect: 80% chance to set Knocked Down status for 1 turns
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Cooldown: 6 turns
- Saving Throws: Bodybuilding
- Range: 15.0m
- Note: Knockdown makes a target unable to move or act.
- Note: Damage dealt depends on your main weapon's damage rating.
- Recommended Strength: 8
Crushing Fist
- Effect: An enormous fist smashes your enemy and knocks them down. Deals X-Y slashing damage.
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Action Points: 4
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Status Effect: 100% chance to set Knocked Down status for 2 turns
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Cooldown: 7 turns
- Saving Throws: Bodybuilding
- Range: 15.0m
- Note: Knockdown makes a target unable to move or act.
- Recommended Strength: 8
Cure Wounds
- Effect: Immediately heal yourself or a nearby ally for X Vitality.
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Action Points: 6
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Cooldown: Can only be used once per combat
- Range: 3.0m
Divine Light
- Effect: Sets the Warm status and decreases target's Willpower and Bodybuilding within the spell's area of effect.
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Action Points: 3
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Status Effect: 100% chance to set Warm status for 3 turns
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Status Effect: 100% chance to set Struck by Divine Light for 3 turns
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Cooldown: 7 turns
- Saving Throws: None, Bodybuilding
- Cone Angle: 60
- Length: 7.0m
- Note: Decreases Willpower and Bodybuilding by -2.
- Note: Lower Bodybuilding and Willpower scores, means more chance to set statuses on targets: their saving throws chances are slim.
- Recommended Strength: 8
Encourage
- Effect: Encourage allies around you.
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Action Points: 3
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Status Effect: 100% chance to set Encouraged for 3 turns
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Cooldown: 6 turns
- Range: 15.0m
- Note: Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution by 1.
- Recommended Strength: 8
Helping Hand
- Effect: Help a Knocked Down ally up, or pat out a Burning one.
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Action Points: 3
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Cooldown: 3 turns
- Range: 10.0m
Melee Defensive Stance
- Effect: Improve defense at the cost of damage. (Toggle Stance)
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Action Points: 0
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Cooldown: 2 turns
- Damage: -15%
- Armor Rating: +20
- Note: Lasts until cancelled or replace by another stance. Decreases damage.
Melee Power Stance
- Effect: Increase both the damage of your melee attacks and your movement speed at the cost of your precision. (Toggle Stance.)
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Action Points: 0
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Cooldown: 2 turns
- Damage: +20%
- Movement: +20%
- Chance to Hit: -20%
- Note: Lasts until cancelled or replace by another stance. Decreases chance to hit.
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