Precise IncisionScoundrelNovice |
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Weaken a target. Deals 150% weapon (slashing) damage. | |
SPECIAL
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AP COST
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SAVING THROW |
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PROPERTIES
The Weak status lowers the target's damage by -50% and strength by -2. |
Precise Incision is a Skill in Divinity: Original Sin Enhanced Edition.
Precise Incision Information
- Recommended Attribute Points: 8 Dexterity
- Each Dexterity point below the recommended reduces the Status Effect chance of the Skill by 10%, while each point of Dexterity above the recommended grants a 5% bonus chance.
- Some values of Dexterity will reduce the Cooldown of this Skill.
- Each Dexterity point below the recommended reduces the damage of the Skill by 15%, while each point of Dexterity above the recommended increases the Skill damage by 7.5%. (For example, the Skill does 135%, 150%, 157.5% weapon damage at 7, 8, 9 points of Dexterity, respectively.)
- Damage:
- Damage = Base weapon damage (or sum of both weapons when dual wielding) * Modifiers (sum of bonuses/penalties from abilities, dual wielding, ...) * Skill multiplier
This Skill requires a Dagger. When dual wielding, the off-hand weapon doesn't need to be a Dagger.
- Damage = Base weapon damage (or sum of both weapons when dual wielding) * Modifiers (sum of bonuses/penalties from abilities, dual wielding, ...) * Skill multiplier
- AP Cost:
- The cost of a normal attack with currently equipped weapon(s).
- Anonymous
Costs 2 AP if you only have 1 dagger. Super efficient damage/utility ratio for sword and dagger build.
- Anonymous
- Anonymous
Preicse Incision is no (longer?) an adept skill. I don't know when it was changed or anything, but i'm playing DoS:EE right now and it's a novice skill.
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Can use it with feather drop from air elemental and have it land on enemies! Should work with teleportation also but that is costly while the air elemental is more cost efficient.
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