Rage

Man-At-Arms

Rage_small.jpg

Adept

Enter an enraged state.
special-icon.jpgSPECIAL
  • 100% chance to set Enraged status for 3 turn
action_point-icon.jpgAP COST
  • 2 Use
saving_throws-icon.jpgSAVING THROW
PROPERTIES
  • 5 turn(s) Cooldown
  • Rage decreases your Armor and Chance to hit, but you do more damage and have higher Critical Chance.
  • Damage: +50%
  • Critical Chance: +2%
  • Chance to Hit: -25%
  • Armor: -20

Knockdown makes a target unable to move or act. Damage dealt depends on your main weapon's damage rating.

Rage is a Skill in Divinity: Original Sin Enhanced Edition.

 

 

Rage Information

  • Recommended Man-at-Arms Level : 3 - This Skill will cost +2 AP for each level below the recommended one
  • Recommended Attribute Points: 10 Strength - Each Strength point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Strength above the recommended grants a 5% bonus chance. Each even point of Strength (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.

 

 

 
Man-at-Arms Skill
Barbed Wire  ♦  Battering Ram  ♦  Crippling Blow  ♦  Crushing Fist  ♦  Cure Wounds  ♦  Divine Light  ♦  Elemental Tortoise  ♦  Encourage  ♦  Flurry  ♦  Helping Hand  ♦  Melee Defensive Stance  ♦  Melee Power Stance  ♦  Shackles of Pain  ♦  Taunt  ♦  Whirlwind



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    • Anonymous

      This does cost you pretty penny but when all said and done its 50% damage across the board with 3 turn duration and 5 turns cooldown.
      Though 5 strength hurts a loot you do gain access to more potent knock down and three support skills regardless of weapon or class, also if bully come into picture for your build then its even more beneficial.

      • Anonymous

        A reason to go for 3 Man-At-Arms as any DD build. Works for both skills and spells for any schools. Also 3 Man-At-Arms opens Picture-Of-Health and/or Iron Hide talent possibilities. 9% is not that much, but still often better than most other talents. The extra beef your ranger/mage needs.

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