Help
Help

 

Scoundrel skills in Divinity: Original Sin Enhanced Edition are Dexterity-based. These skills are very specialised in Status Effects and require a dagger to be equipped most the time.

 


Novice Scoundrel Skills


Skill_Rogue_Adrenaline.jpgAdrenaline

  • Effect: Borrow Action Points from your next turn. (You'll have less Action Points to spend on your next turn.)
  • Action Points: 0
  • Status Effect: 100% chance to immediately gain an extra 50% of your Turn Action Points, but lose 75% of your total Action Points next turn.
  • Cooldown: 5 turns
  • Recommended Dexterity: 8

Lacerate_small.jpgLacerate

  • Effect: Inflict Bleeding. Does 150% weapon(slashing) damage.
  • Action Points: 3
  • Status Effect:
    100% base chance to cause Bleeding for 3 turns
  • Cooldown: 5 turns
  • Saving Throws: Bodybuilding
  • Recommended Dexterity: 8

Trip_small.jpgTrip

  • Effect: Knock down a target. Deals crushing damage.
  • Action Points: 4
  • Status Effect: 100% base chance to cause Status Effect Knocked Down for 2 turns.
  • Cooldown: 8 turns
  • Range: 3.0 m
  • Saving Throws: Bodybuilding
  • Recommended Dexterity: 8

Walk_in_Shadows_small.jpgWalk in Shadows

  • Effect: Become one with the shadows.
  • Action Points: 3
  • Status Effect: 100% base chance to cause Status Effect Invisible for 5 turns
  • Cooldown: 10 turns
  • Saving Throws: Bodybuilding
  • Note: Breaks when casting or attacking.
  • Recommended Dexterity: 8

Venomous_Strike_small.jpgVenomous Strike

  • Effect: Poison your target. Deals 100% weapon (piercing) damage.
  • Action Points: 4
  • Status Effect: 100% base chance to cause Status Effect Poisoned for 4 turns.
  • Cooldown: 2 turns
  • Saving Throws: Poison Resistance
  • Recommended Dexterity: 9
  • Recommended Scoundrel Level: 2

 Precise Incision

  • Effect: Weaken a target. Deals 150% weapon (slashing) damage.
  • Action Points: 3
  • Status Effect: 100% base chance to cause Status Effect Weak for 3 turns
  • Cooldown: 5 turns
  • Saving Throws: Bodybuilding
  • Recommended Dexterity: 10
  • Recommended Scoundrel Level: 3



Adept Scoundrel Skills


Daggers_Drawn_small.jpgDaggers Drawn

  • Effect: Erupt with a barrage of stabs and cuts and 70% (piercing) weapon damage.
  • Action Points: 6
  • Cooldown: 12 turns
  • Note: Damage dealt depends on your main weapon's damage rating.
  • Recommended Scoundrel Level: 3

Eye_Gouge_small.jpgEye Gouge

  • Effect: Blinds a target. Does 100% weapon (piercing) damage.
  • Action Points: 4
  • Status Effect: 100% chance to cause Status Effect Blind for 3 turns
  • Cooldown: 10 turns
  • Recommended Dexterity: 9
  • Saving Throws: Bodybuilding
  • Range: 3.4m
  • Recommended Scoundrel Level: 2

Skill_Rogue_Blink.jpgBecome Air

  • Effect: Only take half of all physical damage dealt to you
  • Action Points: 3
  • Status Effect: 100% base chance to cause Status Effect Air for 2 turns
  • Cooldown:can only be used once per combat
  • Recommended Dexterity: 10
  • Recommended Scoundrel Level: 3

Cloak_and_Dagger_small.jpgCloak and Dagger

  • Effect: Jump to target location, leaving behind a smokescreen.
  • Action Points: 4
  • Cooldown: 8 turns
  • Range: 15.0m
  • Smoke screen radius: 2.0m
  • Recommended Scoundrel Level: 3

Wind-Up_Toy_small.jpgWind-Up Toy

  • Effect: Summon a level 8 bomb in a 3.0m radius for 30s.
  • Action Points: 2
  • Cooldown: 10 turns
  • Note: You can only have one summon at a time
  • Recommended Scoundrel Level: 3



Master Scoundrel Skills


Skill_Rogue_CrawlingInfestation.jpgCrawling Infestation

  • Effect: Plant a monstrous egg in a nearby target.
  • Action Points: 8
  • Status Effect: 95% base chance to cause Status Effect Crawling Infestation for 3 turns.
  • Cooldown: Can only be used once per combat
  • Range: 2.0 m
  • Saving Throws: Bodybuilding
  • Recommended Dexterity: 12
  • Recommended Scoundrel Level: 4

Skill_Rogue_ShadowStep.jpgShadow Step

  • Effect: Step through the shadows and attack a target from behind, dealing 100% weapon (piercing) damage.Then go back to where you came from.
  • Action Points: 6
  • Status Effect: 100% base chance to Backstab.
  • Cooldown: 11 turns
  • Range: 15 m
  • Note: Damage dealt depends on your main weapon's damage rating
  • Recommended Dexterity: 12
  • Recommended Scoundrel Level: 4

 

 


Skill_Rogue_Fatality.jpgCoup De Grace

  • Effect: Deal the killing blow to a target that's below 20% vitality.
  • Action Points: 10
  • Cooldown: Can only be used once per combat
  • Range: 2.4 m
  • Recommended Scoundrel Level: 5
 
 




Load more

Chat