Shadow Step

Scoundrel

Skill Rogue ShadowStep

Master

Step through the shadows and attack a target from behind, dealing 100% weapon (piercing) damage. Then go back to where you came from.
special iconSPECIAL
  • None
action point iconAP COST
  • 6 Use
saving throws iconSAVING THROW
PROPERTIES
  • Requires level 15
  • Requires a dagger
  • 11 turn(s) Cooldown
  • 15.0m Range

Damage dealt depends on your main weapon's damage rating.

 

Shadow Step is a Skill in Divinity: Original Sin Enhanced Edition.

 

Shadow Step Information

  • Recommended Scoundrel Level : 4 - This Skill will cost +2 AP for each level below the recommended one
  • Recommended Attribute Points: 12 Dexterity - Each Dexterity point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Dexterity above the recommended grants a 5% bonus chance. Each even point of Dexterity (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.
 
Scoundrel skills 
Adrenaline  ♦  Become Air  ♦  Cloak and Dagger  ♦  Coup de Grace  ♦  Crawling Infestation  ♦  Daggers Drawn  ♦  Eye Gouge  ♦  Fast Track  ♦  Lacerate  ♦  Precise Incision  ♦  Trip  ♦  Venomous Strike  ♦  Walk in Shadows  ♦  Wind-Up Toy  ♦  Winged Feet



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    • Anonymous

      A rather poor skill IMO. It IS a knockdown, but it does not help with further positioning and the damage is not high enough to justify 4AP of movement. You'd better walk that distance manually and kill a target. Could be good for bully-rangers if it worked without a dagger.

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