Adept Scoundrel Skills
Eye Gouge
- Effect: Blinds a target. Does 100% weapon (piercing) damage.
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Action Points: 4
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Status Effect: 100% chance to cause Status Effect Blind for 3 turns
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 9
- Saving Throws: Bodybuilding
- Range: 3.4m
- Recommended Scoundrel Level: 2
- Requires Level 9
- Requires a Dagger
Become Air
- Effect: Only take half of all physical damage dealt to you.
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Action Points: 3
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Status Effect: 100% base chance to cause Status Effect Air for 2 turns
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Cooldown: Can only be used once per combat.
- Recommended Dexterity: 10
- Recommended Scoundrel Level: 3
- Requires Level 6
Cloak and Dagger
- Effect: Jump to target location, leaving behind a smokescreen.
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Action Points: 4
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Cooldown: 12 turns (-1 at DEX 9, 12 and 15)
- Range: 15.0m
- Smoke screen radius: 2.0m
- Recommended Scoundrel Level: 3
- Requires Level 9
Daggers Drawn
- Effect: Deal 4x 70% (piercing) weapon damage.
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Action Points: 6
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Cooldown: 8 turns (-1 at DEX 10 and 15)
- Range: 2.4m
- Note: In usual combat conditions, this skill does less damage than doing 2 basic attacks instead.
- Recommended Scoundrel Level: 3
- Requires Level 9
- Requires a Dagger
Wind-Up Toy
- Effect: Summon a level X bomb in a 3.0m radius for 30s (5 turns). (X = caster level)
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Action Points: 2
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Explosion radius: 3.0m
- Note: You can only have one summon at a time.
- Recommended Scoundrel Level: 3
- Requires Level 9
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