Pyrokinetic Skills in Divinity: Original Sin Enhanced Edition are Intelligence-based. These skills are fiery hot and are sure to sizzle up your enemies to a nice medium-roast. Many of the skills in this category deal AoE damage. Those who master Pyrokinetics can deal large amounts of damage per hit, and also cause damage over time through the Status Effect Burning. The following are the Skills in this line broken down by their Tiers and recommended Pyrokinetic (1-5) Level.

 


Novice Pyrokinetic Skills


Skill_Fire_BoostPerception.jpgBurn My Eyes

  • Effect: Target gains a temporary perception bonus. Cures Blinded.
  • Action Points: 4
  • Status Effect: 100% chance to set Burn My Eyes for 10 turns.
  • Cooldown: 8 turns
  • Range: 12.0m
  • Note: Boosts Perception by 2.
  • Recommended Intelligence: 8

Skill_Fire_BurningTouch.jpgBurning Touch

  • Effect: Set fire to a nearby target dealing X - Y damage.
  • Action Points: 3
  • Status Effect: 100% chance to set Burning status for 3 turns.
  • Cooldown: 4 turns
  • Range: 3.0m
  • Saving Throws: Bodybuilding
  • Recommended Intelligence: 8

Firefly_small.jpgFirefly

  • Effect: Create a fire surface
  • Action Points: 5
  • Status Effect: 100% chance to set Burning status for 2 turns.
  • Cooldown: 8 turns
  • Surface radius:1.0m
  • Length: 15.0m
  • Saving Throws: Bodybuilding
  • Recommended Intelligence: 8

Flare_small.jpgFlare

  • Effect: Cast magical heat that does
    x-y fire
    damage
  • Action Points: 5
  • Status Effect: 100% chance to set Warm status for 3 turns.
  • Cooldown: 4 turns
  • Range: 15.0m
  • Recommended Intelligence: 8

Skill_Fire_ImmuneToFreezing.jpgAvatar of Fire

  • Effect: Make a target immune to Burning. Its melee attackers may catch on fire.
  • Action Points: 6
  • Status Effect: 100% chance to set Avatar of Fire for 3 turns.
  • Cooldown: 6 turns
  • Range: 5.0m
  • Recommended Intelligence: 9
  • Recommended Pyrokinetic Level: 2

Self-Immolation_small.jpgSelf-Immolation

  • Effect:Create a fire surface around you with you in the middle. Grants everyone around you 25% fire resistance for 2 turns and removes Frozen and Stunned.
  • Action Points: 4
  • Status Effect: 100% chance to set Immolated status for 2 turns.
  • Cooldown: 4 turns
  • Recommended Intelligence: 9
  • Recommended Pyrokinetic Level: 2

Wildfire_small.jpgWildfire

  • Effect:Haste a target
  • Action Points: 4
  • Status Effect: 100% chance to set Hastened status for 2 turns.
  • Status Effect: 100% chance to set Warm status for 2 turns.
  • Cooldown: 8 turns
  • Range: 12.0m
  • Recommended Intelligence: 9
  • Recommended Pyrokinetic Level: 2
 
 



Adept Pyrokinetic Skills


Skill_Fire_Smokescreen.jpgSmokescreen

  • Effect: Create a smoke cloud.
  • Action Points: 5
  • Status Effect: 70% chance to set Blinded status for 3 turns.
  • Cooldown: 7 turns
  • Saving Throws: Bodybuilding
  • Surface Radius: 1.0m
  • Length: 15.0m
  • Note: Smoke clouds limit all characters' vision.
  • Note: Draw your own smokescreen in a line. Line starts at your position. Click on the terrain to create a line until you have reached the line's maximum length.
  • Recommended Intelligence: 9
  • Recommended Pyrokinetic Level: 2

Skill_Fire_SummonFireElemental.jpgSummon Fire Elemental

  • Effect: Summon a level 8 Fire Elemental in a 15.0m radius for 18s.
  • Action Points: 7
  • Cooldown: 7 turns
  • Note: Fire Elementals can cast a 3 projectile blaze spell. Their normal attack is pure fire that can warm up the target.
  • Note: You can only have one summon at a time.
  • Recommended Pyrokinetic Level: 2
  • Must be level 9 or higher to learn this skill.

Skill_Fire_ExplodeSelf.jpgExplode

  • Effect: Deals
    X-Y fire
    damage to yourself and to those within 6.0m around you.
  • Action Points: 3
  • Cooldown: 4 turns
  • Recommended Pyrokinetic Level: 3

Skill_Fire_Shield.jpgFire Absorption Shield

  • Effect: Enchant self or ally with a fire shield. A fire shield absorbs fire damage until it breaks.
  • Action Points: 3
  • Cooldown: 6 turns
  • Note: Immune to Burning status
  • Duration: 3 turns
  • Water Resistance: -25
  • Range: 15.0m
  • Recommended Pyrokinetic Level: 3

Skill_Fire_FireBall.jpgFireball

  • Effect: Cast an explosive ball of fire that does
    X-Y fire
    damage to anything within 3.0m of impact.
  • Action Points: 7
  • Status Effect: 100% chance to set Burning status for 2 turns.
  • Cooldown: 8 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Burning does fire damage over time.
  • Note: Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.
  • Recommended Intelligence: 10
  • Recommended Pyrokinetic Level: 3

Skill_Fire_PurifyingFire.jpgPurifying Fire

  • Effect: Removes Burning, Frozen, Stun, Charm, Healing and Shields.
  • Action Points: 4
  • Cooldown: 7 turns
  • Range: 15.0m
  • Recommended Pyrokinetic Level: 3



Master Pyrokinetic Skills


Skill_Fire_Immolate.jpgImmolation

  • Effect: Instantly set a target on fire. Deals
    X-Y fire
    damage.
  • Action Points: 6
  • Status Effect: 100% chance to set Burning status for 3 turns.
  • Cooldown: 6 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Burning does fire damage over time.
  • Recommended Intelligence: 11
  • Recommended Pyrokinetic Level: 4

Infectious_Flame_small.jpgInfectious Flame

  • Effect: Cast a magical flame that forks on impact and does
    X-Y fire
    damage to each target.
  • Action Points: 7
  • Status Effect: 100% chance to set Burning status for 2 turns.
  • Cooldown: 10 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Forks up to 5 times looking for next target in a 7.0m radius.
  • Note: Burning does fire damage over time.
  • Note: Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.
  • Recommended Intelligence: 12
  • Recommended Pyrokinetic Level: 4

Skill_Fire_MeteorStrike.jpgMeteor Shower

  • Effect: 30 fireballs come crashing from the sky. Each does
    X-Y fire
    damage to entities within a 3.0m range from impact.
  • Action Points: 11
  • Status Effect: 100% chance to set Burning status for 2 turns.
  • Cooldown: Can only be use once per combat
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Burning does fire damage over time.
  • Note: Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.
  • Recommended Intelligence: 12
  • Recommended Pyrokinetic Level: 4




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    • Anonymous

      Pyrokinetic + Witchcraft sims reasonable?
      Debuffsfire resistances, burning (20%), lower Resistances (20%), Avatar of Frost (-25%), all novice skills, of course Drain Willpower + Soulsap are there as well...
      Oath Of Desecration + Melee Power Stance if you are holding melee weapon, or a Ranged Power Stance and spamming poison arrows for explosions.
      Scoundrel skills Winged Feet and such are nice for elemental affinity and Self-Immolation.
      With high int Magical Poison Dart cooldown make it great utility.
      Possible resistances buffs, Elemental Tortoise stance (lvl 9 character, 40% all res, need a shield), Avatar of Fire (25%), Self-Immolation (25%), with Demon Talent additional 15% and you are over 100% (there is also Absorb the Elements but that is lvl 3 skill).

      • Anonymous

        My brother and I used to play this game all the time. Then we got seperated when my father died and my uncle took my brother to Missouri with him and I had to live with my grandma because I wasn't out of school yet. We kinda lost touch...

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