Adept Expert Marksman Skills
Farseer
- Effect: Grant a target improved sight and +50 chance to hit with ranged weapons for 4 turns. Removes Blinded.
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Action Points: 2
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Status Effect: 100% chance to set Farseer for 4 turns
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Cooldown: 8 turns
- Range: 12.0m
- Note: A higher sight score improves your chance to hit with ranged weapons over longer distances.
- Recommended Dexterity: 10
- Recommended Expert Marksman Level: 2
Survivor's Karma
- Effect: Increase luck and critical chance of you and all around you.
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Action Points: 6
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Status Effect: 100% chance to set Lucky status for 5 turns
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Status Effect: 100% chance to set Karma for 5 turns
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Cooldown: 8 turns
- Radius: 6.0m
- Note: Luck increases your Chance to hit, and improves the odds of finding valuables.
- Recommended Dexterity: 9
- Recommended Expert Marksman Level: 2
Absorb the Elements
- Effect: Decrease armor, but grant higher resistance against all the elements.
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Action Points: 3
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Status Effect: 100% chance to set Elemental Absorption for 5 turns
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Cooldown: 8 turns
- Range: 12.0m
- Armor Rating: -20
- Elemental Resistance: +25%
- Recommended Dexterity: 10
- Recommended Expert Marksman Level: 3
Barrage
- Effect: Fire multiple arrows in a straight line, each dealing 75% weapon (piercing) damage.
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Action Points: 6
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Cooldown: 6 turns
- Range: 15.0m
- Note: Damage dealt depends on your weapon's damage rating.
- Recommended Expert Marksman Level: 3
Infect
- Effect: Infect a target with a vicious disease.
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Action Points: 6
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Status Effect: 100% chance to set Infected status for 4 turns
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Cooldown: 6 turns
- Saving Throws: Bodybuilding
- Range: 10.0m
- Note: Disease lowers target's Constitution by -3 and Bodybuilding ability by -2. Infected has a chance of infecting everyone that comes near the target.
- Recommended Dexterity: 10
- Recommended Expert Marksman Level: 3
Vampiric Arrow
- Effect: An arrow that deals half of your weapon damage, 50% weapon (piercing), that fully heals you over 2 rounds.
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Action Points: 4
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Status Effect: 100% chance to heal 70 Vitality
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Cooldown: 10 turns
- Range: 15.0m
- Note: Damage dealt depends on your weapon's damage rating.
- Recommended Dexterity: 11
- Recommended Expert Marksman Level: 4
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