Adept Man-At-Arms Skills
Elemental Tortoise
- Effect: Improve elemental resistances, but movement is slowed. (Toggle Stance)
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Action Points: 0
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Cooldown: 4 turns
- Elemental Resistances: +40%
- Movement Speed: -40%
- Note: Lasts until cancelled or replace by another stance. Decreases chance to hit. Requires a shield.
Barbed Wire
- Effect: Reflect melee damage inflicted upon you, at the cost of your Chance to hit. (Toggle Stance)
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Action Points: 0
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Cooldown: 4 turns
- Note: Enemies attacking you with melee weapons will take half the damage they deal to you as piercing damage.
- Chance to Hit: -25%
- Note: You may start Bleeding as you activate this stance.
- Note: Lasts until cancelled or replace by another stance. Decreases chance to hit.
- Note: Requires a shield.
Whirlwind
- Effect: Perform a whirlwind attack, hitting enemies around you for 120% weapon (slashing) damage.
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Action Points: 4
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Cooldown: 6 turns
- Radius: 3.4m
- Note: Damage dealt depends on your main weapon's damage rating.
- Recommend Man-At-Arms: 2
Crippling Blow
- Effect: Cripple a target. Deals 130% weapon (crushing) damage.
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Action Points: 4
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Status Effect: 100% chance to set Crippled status for 3 turns
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Cooldown: 3 turns
- Saving Throws: Bodybuilding
- Note:Crippled status has a negative impact on target's movement and Action Point recovery.
- Recommended Strength: 10
- Recommend Man-At-Arms: 3
Rage
- Effect: Enter an enraged state.
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Action Points: 2
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Status Effect: 100% chance to set Enraged status for 3 turns
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Cooldown: 5 turns
- Note: Rage decreases your Armor and Chance to hit, but you do more damage and have higher Critical Chance:
- Damage: +50%
- Critical Chance: +2%
- Chance to Hit: -25%
- Armor: -20
- Recommended Strength: 10
- Recommend Man-At-Arms: 3