Barbed Wire




Reflect melee damage inflicted upon you, at the cost of your Chance to Hit.
  • Your chance to hit -25%
  • Enemies using melee weapons will take 50% of damage they deal to you.
action_point-icon.jpgAP COST
  • 0 Use
saving_throws-icon.jpgSAVING THROW
  • None
  • 4 turn(s) Cooldown
  • Requires Shield
    Requires Level 6

Barbed Wire is a Skill in Divinity: Original Sin Enhanced Edition.

Barbed Wire Information

  • Required Character Level : 6 - You cannot use this Skill unless you are at least the level listed.
  • Recommended Man-at-Arms Level : 0 - This Skill will cost +2 AP for each level below the recommended one
  • Recommended Attribute Points: 7 Strength - Each Strength point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Intelligence above the recommended grants a 5% bonus chance. Each even point of Strength (6, 8, 10, 12, etc) will reduce the cooldown of this Skill by 1 turn.



Man-at-Arms Skill
Battering Ram  ♦  Crippling Blow  ♦  Crushing Fist  ♦  Cure Wounds  ♦  Divine Light  ♦  Elemental Tortoise  ♦  Encourage  ♦  Flurry  ♦  Helping Hand  ♦  Melee Defensive Stance  ♦  Melee Power Stance  ♦  Rage  ♦  Shackles of Pain  ♦  Taunt  ♦  Whirlwind

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    • would be an ok skill if it didn't require a shield, but since it does it makes it only a percentage that they take any damage because if you block their attack WITH THE SHIELD they won't take damage since you didn't take any damage. LIke the other poster said, would be an ok skill with a shield if it only processed on a hit or block, not just hitting you. As it is, only works with melee weapons against you, only works if it gets past your shield blocking so won't process every time since your shield will block some attacks. And many people make offensive builds, not defensive builds. Very weak skill only used for certain specific builds.

      • Anonymous

        This skill makes no sense, since if u have high block of 30% to block the enemy won't receive any dmg. If the calculation was done before the damage that would make tanks huge. But now it's 2/5 skil.

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