Become Air




Only take half of all physical damage dealt to you.
  • 100% base chance to cause Status Effect Air for 2 turns
action_point-icon.jpgAP COST
  • 3 Use
saving_throws-icon.jpgSAVING THROW
  • Can only be used once per combat.

Become Air is a Skill in Divinity: Original Sin Enhanced Edition.


Become Air Information

  • Recommended Scoundrel Level : 3 - This Skill will cost +2 AP for each level below the recommended one
  • Recommended Attribute Points: 10 Dexterity - Each Dexterity point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Dexterity above the recommended grants a 5% bonus chance. Each even point of Dexterity (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.



Scoundrel skills 
Adrenaline  ♦  Cloak and Dagger  ♦  Coup de Grace  ♦  Crawling Infestation  ♦  Daggers Drawn  ♦  Eye Gouge  ♦  Fast Track  ♦  Lacerate  ♦  Precise Incision  ♦  Shadow Step  ♦  Trip  ♦  Venomous Strike  ♦  Walk in Shadows  ♦  Wind-Up Toy  ♦  Winged Feet

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    • Anonymous

      ignore the other comment, its a 50% physical damage reduction for 2 turns
      it turns your rogue or ranger into a plate class for 2 turns, can keep them alive when things get rough

      • Anonymous

        An interesting skill on paper, but in reality tanks don't need it, because tanks without barbed wire s**k a*s, DD rangers/rogues don't need it, because they are better off using attacking skills and invisibility for defense, also they get punished even with this active. Mages can't afford it because of 3 attribute points cost. Cool concept, but nothing more.

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