Become AirScoundrelAdept |
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Only take half of all physical damage dealt to you. | |
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PROPERTIES
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Become Air is a Skill in Divinity: Original Sin Enhanced Edition.
Become Air Information
- Recommended Scoundrel Level : 3 - This Skill will cost +2 AP for each level below the recommended one
- Recommended Attribute Points: 10 Dexterity - Each Dexterity point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Dexterity above the recommended grants a 5% bonus chance. Each even point of Dexterity (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.
- Anonymous
An interesting skill on paper, but in reality tanks don't need it, because tanks without barbed wire s**k a*s, DD rangers/rogues don't need it, because they are better off using attacking skills and invisibility for defense, also they get punished even with this active. Mages can't afford it because of 3 attribute points cost. Cool concept, but nothing more.
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ignore the other comment, its a 50% physical damage reduction for 2 turns
it turns your rogue or ranger into a plate class for 2 turns, can keep them alive when things get rough
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