Divinity Original Sin Enhanced Edition has several changes from the previous version of the game. The following is an all inclusive and comprehensive list detailing all such changes.
Balancing and Gameplay:
- Full controller support for one and two players on all platforms (PC, Mac, Xbox One, PS4)
- Bring gaming back to the living room with dynamic split-screen support for side-by-side co-op play
- Full AAA voice-overs for all characters
- Expanded storyline with new quests, areas, and characters, as well as reworked dialogs
- New styles of play including Dual wielding, Wands, and Grenades
- New game modes including Explorer Mode (for story- and exploration-centric players and/or genre novices) & Honour Mode (for experienced tacticians ready to face brutal encounters, puzzles and creatures)
- Enhanced user interface, graphics, animations, effects, and sounds
- Full controller support for one and two players (for side-by-side play, all platforms)
- Dynamic split-screen support for side-by-side co-op play (all platforms)
- Reworked and improved UI for use with controller (all platforms)
- Full AAA voice-overs for all characters (over 350k words)
- New sound effects and improvements made to existing effects
- Enhanced storyline with new quests and situations
- Main quest made clearer with extra events and pacing changes
- Large portion of the ending reworked and expanded
- Storyline background expanded
- New areas, characters, and quests featuring new dialogs
- Old quests updated and reworked
- Companions now banter and argue with one another
- New styles of playing: Dual wielding, Wands, and Grenades
- Dual wield daggers, wands or other one-handed weapons. This comes with a separate Dual-wielding ability in which you can invest points to improve your proficiency.
- Toss elemental, area of effect, damage-causing, and status-setting grenades. This comes with a separate Bombardier ability in which you can invest points to improve your proficiency.
- Wands are one-handed ranged weapons that deal elemental damage and come pre-charged with an additional powerful skill that the player can invoke 1-4 times depending on his or her Wand skill level. The skill also determines your attack range with wands (from barely-out-of-melee to bow-level).
- New game difficulty modes:
- Explorer mode. Formerly called "Casual," Explorer players will face less-fierce enemies and enjoy a higher chance of knocking them dead, freeing up the player's time to discover, craft, sleuth, and travel outside of combat.
- Classic mode. Formerly called "Normal mode"
- Tactician mode. A totally new game setting featuring smarter, stronger enemies to challenge combat-oriented players.
- Honour mode. Experience Tactician Mode with the added challenge of having but a single save and a single life (no resurrecting!) at your disposal.
- Tactician and Honour modes feature re-designed encounters and puzzles, including new mechanics, monsters, skills, and challenges. Enemy AI is more intelligent and designed to defend against past players' most commonly-used tactics.
- New traps have been added, making perception, tactics/puzzles, and simply moving around in the world a lot more challenging.
- New skills and skill system
- New tiered skill system ('Novice', 'Adept', 'Master') allows you to learn the most devastating skills as you progress in the magic schools of your choosing.
- 15+ new skills featuring custom animations and damage
- Improved AI and encounters
- Existing encounters were improved and re-balanced to provide a more consistent experience throughout all zones.
- AI has been upgraded to better counter the player's moves.
- Updated system makes crafting more intuitive
- New creatures
- Elemental Wards, Enchanted Armours, Bolt-stricken Zombie, Arcane Vortex, Nether Jester, Poison Slug, Spitfire Totem, Void Crystal, Oilskin ExploSkeleton, Soul of Desperation, Angry Chest
- New cut scenes and improvements to existing cut scenes
Balancing and Gameplay:
- Skills were rebalanced and redistributed into skill schools to give each a more cohesive theme
- Balancing changes have made mid- and late-game (post-Cyseal) combat more dynamic and engaging
- Existing abilities and talents have been rebalanced
- Weapon ability progression has been updated to further differentiate play styles based on weapon types (e.g. the 'Two-handed weapons' theme now focuses on slow, powerful strikes with a good chance of inflicting monstrous crit, while 'Dual-wielding' is centered around striking multiple hits more and more rapidly as the player levels up the ability.)
- Vendors sell much better loot
- Magical items are built up differently
- Items' use requirements have been revised
- Economy (gold value and rarity of all items) has been revised
- Treasure generation and traders have been overhauled. Item selection by treasure generation is also less random and uses a system that guarantees variation in drops over time
- Weapons, amour, shields, potions, and statuses have been rebalanced
- The engine's inner formulas that calculate hit chances, crit chances, damage, armour, blocking, and more were carefully revised and improved
- 'Saving throws' formula has been rewritten
- New items and item combos for creating wands and grenades
- 360-degree camera, with improved art assets for viewing at all angles
- Reworked visuals for improved performance
- Textures were updated to improve performance
- DirectX 11 was added, which improves performance.
- Because of these changes, the game now only works on 64-bit Operating Systems
- New animations and effects
- New animations for new weapon types (wands and dual wielding)
- New effects and animations for new skills, but also enhanced existing skills
- New custom animations for all NPC's
- New animations for new creatures and destructibles