Potions Items Books Food Weapons Enchanting Accessories

Enchanting

Enchanting Recipes in Divinity: Original Sin Enhanced Edition are listed below.

Category Effects Recipe Requirements
Cloth armor Air Resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
 + Air essence  Crafting 2
  Earth resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
 + Earth essence  Crafting 2
  Fire resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
 + Fire essence  Crafting 2
  Water resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Water essence Crafting 2
  Armor rating I + Leather scraps Crafting 4
  Armor rating II + Metal Scraps Crafting 5
Leather armor Air resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Air essence Crafting 3
  Earth resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Earth essence Crafting 3
  Fire resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Fire essence Crafting 3
  Water resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Water essence Crafting 3
  Armor rating I + Mobile kitchen Crafting 2
  Armor rating II + Metal Scraps Crafting 5
Metal armor Air resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Air essence Crafting 5
  Earth resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Earth essence Crafting 5
  Fire resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Fire essence Crafting 5
  Water resistance
+5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.
+ Water essence Crafting 5
  Armor rating + Plate Scraps or Scale Scraps Crafting 5
  Movement or armour + Anvil or Cup of Oil Crating 5
Metal shields Air resistance
+5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19)
+ Air essence Crafting 4
  Earth resistance
+5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19)
+ Earth essence Crafting 4
  Fire resistance
+5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19)
+ Fire essence Crafting 4
  Water resistance
+5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19)
+ Water essence Crafting 4
  Tenebrium resistance
+5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19)
+ Void essence Blacksmith 4
  B2: +Durability, B3+: + Blocking + Anvil Blacksmith 2/3+
Wooden shields Tenebrium resistance
+5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19)
+ Void essence Blacksmith 4
  B2: +Durability, B3+: + Blocking + Metal scraps Blacksmith 2/3+
Physical Weapon +10% base as air damage (max 1 extra type) + Air essence  
  +10% base as earth damage (max 1 extra type) + Earth essence Crafting 5
  +10% base as fire damage (max 1 extra type) + Fire essence or Joshua's Spice Crafting 5
  +10% base as water damage (max 1 extra type) + Water essence Crafting 5
  +10% base as poison damage (max 1 extra type) + Poison flask Crafting 1
  +10% base as tenebrium damage (max 1 extra type) + Tenebrium bar Tenebrium 3
  Strength: +1(IL1) / +2(IL14) / +3(IL22)
Dexterity: : +1(IL1) / +2(IL14) / +3(IL22)
+ Tormented Soul Crafting 5
Edged weapon +10% base damage + Grinding wheel Blacksmith 2
Bow & crossbow Perception: +1 (IL1) / +2 (IL14) / +3 (IL22) + Sextant Crafting 4
  +10% base damage + Bowstring Crafting 3
Staff +10% base damage + Moonstone Crafting 3



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