Cast magical heat that does X-Y fire damage.
  • 100% chance to set Warm status for 3 turns
action_point-icon.jpgAP COST
  • 5 Use
  • 4 turn(s) Cooldown
  • 15.0m Range
Warm status does ??

Flare is a Skill in Divinity: Original Sin Enhanced Edition.

Flare Information

  • Required Character Level : 1 - You can use this Skill from the beginning of the game
  • Recommended Pyrokinetic Level : 1 - This Skill will cost +2 AP for each level below the recommended one
  • Recommended Attribute Points: 8 Intelligence - Each Intelligence point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Intelligence above the recommended grants a 5% bonus chance. Each even point of Intelligence (6, 8, 10, 12, etc) will reduce the cooldown of this Skill by 1 turn.



Pyrokinetic Skills
Avatar of Fire  ♦  Burn My Eyes  ♦  Burning Touch  ♦  Explode  ♦  Fire Absorption Shield  ♦  Fireball  ♦  Firefly  ♦  Immolation  ♦  Infectious Flame  ♦  Meteor Shower  ♦  Purifying Fire  ♦  Self-Immolation  ♦  Smokescreen  ♦  Summon Fire Elemental  ♦  Wildfire

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    • Anonymous

      useless spell. 5 ap, low dmg, doesnt even cause burning. and you're better off igniting oil/poison with something else (fire wand, grenade, fire arrow, other fire spells). it costs the same ap as firefly, yet its ten times worse. do not pick it, its not even good for a starter. meh, i hate how the spells are unbalanced and that there are very, very few good damaging spells in EE - in most cases you're better off using wands than using spells for dmg, which is lame. this spell should cost 3 ap only.

      • Anonymous

        The only benefit to this skill is its arc pattern and a low cooldown. An OK starter but the AP cost is huge and you should drop it as soon as you get better skills.

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