Ice Shard

Hydrosophist

ice_shard_small.jpg

Adept

Shoot a chilling shard of ice that deals X-Y water damage.
special-icon.jpgSPECIAL
  • 100% chance to set Frozen status for 1 turns
action_point-icon.jpgAP COST
  • 7 Use
saving_throws-icon.jpgSAVING THROW
PROPERTIES
  • 8 turn(s) Cooldown
  • 15.0m Range

Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again turn frozen.

Can target terrain to create ice surface or freeze water.

 

Ice Shard is a Skill in Divinity: Original Sin Enhanced Edition.

 

Ice Shard Information

  • Recommended Hydrosophist Level : 3 - This Skill will cost +2 AP for each level below the recommended one.
  • Recommended Attribute Points: 10 Intelligence - Each Intelligence point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Intelligence above the recommended grants a 5% bonus chance. Each even point of Intelligence (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.

 

 

 
Hydrosophist Skills
Avatar of Frost  ♦  Cleansing Water  ♦  Freezing Touch  ♦  Hail Attack  ♦  Ice Wall  ♦  Mass Disease  ♦  Mass Heal  ♦  Mass Slow  ♦  Rain  ♦  Regeneration  ♦  Slow Current  ♦  Summon Ice Elemental  ♦  Water Absorption Shield  ♦  Water of Life  ♦  Winterblast



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    • Anonymous

      this skill is so weak it hurts my eyes. very low dmg, costs 7 ap, requires 3 hydro and targets only 1 enemy (unlike fireball), it freezes only one enemy and for one turn. even puddle of ice it creates doesnt save this skill from being a total waste. for crazy 7 ap cost it should do twice its damge.

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