King Boreas is a level 12 Boss in Divinity: Original Sin Enhanced Edition.
- Boreas is immune to all elements due to the 4 elemental statues ("Sentinels") placed around him.
- Every 2 turns, Boreas changes seasons by creating the related surfaces around the grates on the floor.
- He also summons 1 Elemental and also 2 Elemental Rocks.
- Boreas specialises in Hydrosophist Skills.
- When Boreas changes seasons, he also summons the corresponding Elemental Ward.
Tips & Tricks
- Destroying a Sentinel, removes Boreas's immunity to that element attacks.
- Being made of ice, Boreas is especially vulnerable to fire. Therefore destroying the fire Sentinel yields the best results.
- Boreas can't change seasons if Stunned, Charmed, Petrified or Knocked down.
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I'm not sure if positioning matters here, but I walked around to northwestern side of the platform (between the fire and earth sentinels) and just as I was about to end the dialogue with Boreas I had my second character go around the area and attack/destroy every sentinel. Afterwards I had her join the encounter and the fight was a cakewalk.
use decaying touch and heal him to death that what i did
No, he just has really high willpower and bodybuilding. Using "lower willpower" (Witchcraft spell) will make him vulnerable to mental statuses.
I believe he's also immune to Charm.
Hes Immune to Knockdown
How to cheese an easy victory:
You can engage him from the west by teleporting your characters along a series of narrow platforms (along the western wall) and evading some sentinels. Once you have cleared this route, clear the route from the Hiberheim - Cave Waypoint Shrine to the west door of Boreas' boss battle room. Have one character position themself on the west door, and have the other character position himself on the east door, the one near the Hiberheim - Castle Entrance waypoint shrine. Have one of the characters go in and begin the boss fight at a range, but don't end the player's turn. With Boreas locked in battle, have the other character run around the outskirts of the room, destroying the sentinels to remove his weaknesses. At this point, you can deal reliable damage to him from pretty much any source (except water). The fight is then easily won if both characters have a ranged weapon and a way to heal themselves on a cooldown (infinite use, not charged). Whenever a character gets low on hp (or surrounded by elementals), have them either flee the combat (the Escapist talent works well here), while the other character is still in combat. The fleeing character can then take as much time as they want healing up and getting back to the fight, since the other character can freeze the combat on their turn. A character must still have at least 1 action point left to flee, or else the game automatically passes turn. I recommend using Zombie Nick every time his owner re-enters the fight. You can summon him to gain access to the fight from a longer range than normal. As soon as the second character rejoins the fight, the first character is also free to leave if they wish. One character must always be in combat with Boreas, or else he will recover to his full hp.
At least on Classic mode, which is as hard as I have played it, going after the statues is a waste of time, simply use poison. Poison arrows from archer, or better yet, poison darts from mages work wonders against him. Keep your party together to help heal and kill anything he summons and keep hitting him with poison, last time I faced him, I had Madora, Johan, and two mage characters, he only summoned ice then fire elementals, which didn't hang around long and then Boreas was dead. I did go after the fire statue with my warrior, coming in side door, but really shouldn't have.