Inflict Bleeding. Does 150% weapon (slashing) damage.
special-icon.jpg SPECIAL
  • 100% base chance to cause Bleeding for 3 turns
action_point-icon.jpg AP COST
  • Weapon attack
saving_throws-icon.jpg SAVING THROW
  • Requires Level 1
  • Requires a Dagger
  • 5 turn(s) Cooldown

Bleeding deals physical damage over time. Damage dealt depends on your weapon's damage rating.

Lacerate is a Skill in Divinity: Original Sin Enhanced Edition.


 Lacerate Information

  • Recommended Attribute Points: 8 Dexterity
    • Each Dexterity point below the recommended reduces the Status Effect chance of the Skill by 10%, while each point of Dexterity above the recommended grants a 5% bonus chance.
    • Some values of Dexterity will reduce the Cooldown of this Skill.
    • Each Dexterity point below the recommended reduces the damage of the Skill by 15%, while each point of Dexterity above the recommended increases the Skill damage by 7.5%. (For example, the Skill does 135%, 150%, 157.5% weapon damage at 7, 8, 9 points of Dexterity, respectively.)
  • Damage:
    • Damage = Base weapon damage (or sum of both weapons when dual wielding) * Modifiers (sum of bonuses/penalties from abilities, dual wielding, ...) * Skill multiplier
    • This Skill requires a Dagger. When dual wielding, the off-hand weapon doesn't need to be a Dagger.
  • AP Cost:
    • The cost of a normal attack with currently equipped weapon(s).



Scoundrel skills 
Adrenaline  ♦  Become Air  ♦  Cloak and Dagger  ♦  Coup de Grace  ♦  Crawling Infestation  ♦  Daggers Drawn  ♦  Eye Gouge  ♦  Fast Track  ♦  Precise Incision  ♦  Shadow Step  ♦  Trip  ♦  Venomous Strike  ♦  Walk in Shadows  ♦  Wind-Up Toy  ♦  Winged Feet

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