Lone Wolf is a Talent in Divinity: Original Sin Enhanced Edition. 

 

Talent_LoneWolf.jpgLone Wolf

 

  • The character receives no companion but gains:
    • 70% bonus to base vitality
    • 2 bonus to Turn Action Points and maximum Action Points
    • 1 extra Ability Point on level up
  • Incompatible with Glass Cannon

 

Tips and Tricks

  • Pick lone wolf on characters that need to tank up or will be hybrid classes (or both). This is because of the extra vitality and ability points lone wolves get.
    • Regular character tend to struggle when going for a hybrid build because they spread themselves too thin.
  • Creating two lone wolf characters adds difficulty to the game because enemies will focus attacks more.
    • Additionally, you don't get double action points and health, so your party overall has less HP and actions.
    • However, some players find the base game too easy (especially after beating it once or twice), so the extra challenge is ideal for them.
  • Getting Status_Effect_Stunned.pngstunned or Status_Effect_Knocked_Down.pngknocked down removes 50% of your party instead of only 25%, so bodybuilding and willpower become much more important.



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    • Anonymous

      Was anyone else kind of hoping this meant you get only 1 main character, with bonuses, who must now tough it out alone?
      I admit that the whole paired protagonist thing works well with conversations, especially if you pit them against each other personality-wise, but I just like having extra options.

      • Anonymous

        The description really makes no sense in DOSEE considering you have two main characters that you play at the same time. Is the other considered a companion? Is the other's companion considered a companion for the first one? Really poor description in the context that players are given.

        • Anonymous

          "Why? Only for making a challenge? Or there is resoanable cause, corresponding to the lore?"
          WELL IF YOU HAVE LESS CHARACTERS IN YOUR PARTY OF COURSE YOU GET LESS HEALTH, its not making any characters weaker you just get to have less of them in combat

          I thought that would be SUPER OBVIOUS from the fact that the perk is about getting extra stuff FOR GIVING UP THE ABILITY TO HAVE MORE CHARACTERS IN YOUR PARTY

          • Anonymous

            What does that mean "receives no companion"?
            - If one of your main characters is a lone wolf, your active party is limited to 3 characters (you can recruit as much companions/mercenaries as you want, but you can only have one of them in your party at a time)
            - If both your main characters are lone wolves, you can't recruit anyone (not even to stay in the Pantheon and act as a mule)

            • Anonymous

              "Additionally, you don't get double action points and health, so your party overall has less HP and actions." Why? Only for making a challenge? Or there is resoanable cause, corresponding to the lore?

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