Master Geomancer Skills


Deadly_Spores_small.jpgDeadly Spores

  • Effect: Launch multiple poisonous spores that each deal
    X-Y poison
    damage each to anything 3.0m from impact.
  • Action Points: 9
  • Status Effect: 100% chance to set Poisoned status for 3 turns
  • Cooldown: 8 turns
  • Saving Throws: Poison Resistance
  • Range: 15.0m
  • Note: Deals poison damage over time.
  • Note: Can target terrain to create an ooze surface.
  • Recommended Intelligence: 12
  • Recommended Geomancer Level: 4

Earthquake_small.jpgEarthquake

  • Effect: Knocks down enemies, deals
    X-Y earth
    damage, and creates random oil surfaces.
  • Action Points: 9
  • Status Effect: 300% chance to set Knocked Down status for 1 turns
  • Cooldown: Can only be used once per combat
  • Saving Throws: Bodybuilding
  • Radius: 15.0m
  • Note: Knockdown make a target unable to move or act.
  • Recommended Intelligence: 12
  • Recommended Geomancer Level: 4

Summon_Earth_Elemental_small.jpgSummon Earth Elemental

  • Effect: Summon a level 8 earth elemental in a 15.0m radius for 18s.
  • Action Points: 8
  • Cooldown: 8 turns
  • Note: Earth Elementals can cast a deadly spores spell and a double boulder bash. They deal Crushing and Earth damage and can cripple their targets.
  • Note: You can only have one summon at a time.
  • Recommended Geomancer Level: 4

Skill_Earth_SummonOoze.jpgSummon Poison Slug

  • Effect: Summon a level 8 Poison Slug in a 15.0m radius for 30s.
  • Action Points: 7
  • Cooldown: 7 turns
  • Note: This creature is slow and may not seem to be good at anything, but it can sure take a lot of punishment! Its normal attack has a 20% chance of slowing its target.
  • Note: You can only have one summon at a time.
  • Recommended Geomancer Level: 4
 
 



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