Enter an enraged state.
  • 100% chance to set Enraged status for 3 turn
action_point-icon.jpgAP COST
  • 2 Use
saving_throws-icon.jpgSAVING THROW
  • 5 turn(s) Cooldown
  • Rage decreases your Armor and Chance to hit, but you do more damage and have higher Critical Chance.
  • Damage: +50%
  • Critical Chance: +2%
  • Chance to Hit: -25%
  • Armor: -20

Knockdown makes a target unable to move or act. Damage dealt depends on your main weapon's damage rating.

Rage is a Skill in Divinity: Original Sin Enhanced Edition.



Rage Information

  • Recommended Man-at-Arms Level : 3 - This Skill will cost +2 AP for each level below the recommended one
  • Recommended Attribute Points: 10 Strength - Each Strength point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Strength above the recommended grants a 5% bonus chance. Each even point of Strength (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.



Man-at-Arms Skill
Barbed Wire  ♦  Battering Ram  ♦  Crippling Blow  ♦  Crushing Fist  ♦  Cure Wounds  ♦  Divine Light  ♦  Elemental Tortoise  ♦  Encourage  ♦  Flurry  ♦  Helping Hand  ♦  Melee Defensive Stance  ♦  Melee Power Stance  ♦  Shackles of Pain  ♦  Taunt  ♦  Whirlwind

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    • Anonymous

      02 Jul 2020 05:35  

      A reason to go for 3 Man-At-Arms as any DD build. Works for both skills and spells for any schools. Also 3 Man-At-Arms opens Picture-Of-Health and/or Iron Hide talent possibilities. 9% is not that much, but still often better than most other talents. The extra beef your ranger/mage needs.

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