Heal X Vitality on a target for 3 turns.
  • None
action_point-icon.jpgAP COST
  • 5 Use
saving_throws-icon.jpgSAVING THROW
  • None
  • 5 turn(s) Cooldown
  • 12.0m Range

Regeneration is a Skill in Divinity: Original Sin Enhanced Edition.



Regeneration Information

  • Recommended Hydrosophist Level : 1 - This Skill will cost +2 AP for each level below the recommended one.
  • Recommended Attribute Points: ? Intelligence - Each Intelligence point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Intelligence above the recommended grants a 5% bonus chance. Each even point of Intelligence (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.
  • Note: This skills was previously called Minor Heal.




Hydrosophist Skills
Avatar of Frost  ♦  Cleansing Water  ♦  Freezing Touch  ♦  Hail Attack  ♦  Ice Shard  ♦  Ice Wall  ♦  Mass Disease  ♦  Mass Heal  ♦  Mass Slow  ♦  Rain  ♦  Slow Current  ♦  Summon Ice Elemental  ♦  Water Absorption Shield  ♦  Water of Life  ♦  Winterblast

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    • Anonymous

      It's not mentioned in the tooltip, but the heal effect is definitely impacted by Intelligence. On Classic, my Intel 5 Ranger at level 6 heals for 42 per turn. Jahan at level 6 and Intel 12 heals for 71 per turn. Bumping Jahan's Intel from 12 to 14 boosted the heal from 71 to 77. It just means that this is a bit harder to splash into, but still somewhat useful to have for your Str/Dex characters and extremely good for your mages.

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