Scoundrel skills in Divinity: Original Sin Enhanced Edition are Dexterity-based. These skills are very specialised in Status Effects and require a dagger to be equipped most the time.
Novice Scoundrel Skills
Fast Track
- Effect: Become hastened for a short while.
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Action Points: 2
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Status Effect: 100% chance to set Hastened status for 2 turns.
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Cooldown: 12 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 1
Lacerate
- Effect: Inflict Bleeding. Does 150% weapon (slashing) damage.
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Action Points: Weapon attack
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Status Effect: 100% chance to set Bleeding status for 3 turns.
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Cooldown: 5 turns (-1 at DEX 10 and 15)
- Saving Throw: Bodybuilding
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 1
- Requires a Dagger
Precise Incision
- Effect: Weaken a target. Deals 150% weapon (slashing) damage.
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Action Points: Weapon attack
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Status Effect: 100% chance to set Weakened status for 2 turns.
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Cooldown: 5 turns (-1 at DEX 10 and 15)
- Range: 3.4m
- Saving Throw: Bodybuilding
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 1
- Requires a Dagger
Walk in Shadows
- Effect: Become one with the shadows.
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Action Points: 3
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Status Effect: 100% chance to set Invisible status for 5 turns.
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 1
Adrenaline
- Effect: Borrow Action Points from your next turn. (You'll have less Action Points to spend on your next turn.)
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Action Points: 0
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Status Effect: 100% chance to immediately gain an extra 50% of your Turn Action Points, but lose 75% of your total Action Points next turn.
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Cooldown: 5 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 3
Trip
- Effect: Knock down a target. Deals X-Y crushing damage.
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Action Points: 4
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Status Effect: 100% chance to set Knocked Down status for 2 turns.
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Range: 3.0m
- Saving Throw: Bodybuilding
- Note: The damage of this skill is negligible.
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 3
Venomous Strike
- Effect: Poison your target. Deals 100% weapon (piercing) damage.
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Action Points: 4
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Status Effect: 100% chance to set Poisoned status for 4 turns.
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Cooldown: 2 turns (no reduction)
- Saving Throw: Poison Resistance
- Recommended Dexterity: 9
- Recommended Scoundrel Level: 2
- Requires Level 3
- Requires a Dagger
Winged Feet
- Effect: Make yourself immune to surfaces, as if you were floating above them.
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Action Points: 2
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Status Effect: 100% chance to set Winged Feet status for 5 turns.
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Cooldown: 12 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 9
- Recommended Scoundrel Level: 2
- Requires Level 3
Adept Scoundrel Skills
Eye Gouge
- Effect: Blinds a target. Does 100% weapon (piercing) damage.
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Action Points: 4
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Status Effect: 100% chance to cause Status Effect Blind for 3 turns
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 9
- Saving Throws: Bodybuilding
- Range: 3.4m
- Recommended Scoundrel Level: 2
- Requires Level 9
- Requires a Dagger
Become Air
- Effect: Only take half of all physical damage dealt to you.
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Action Points: 3
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Status Effect: 100% base chance to cause Status Effect Air for 2 turns
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Cooldown: Can only be used once per combat.
- Recommended Dexterity: 10
- Recommended Scoundrel Level: 3
- Requires Level 6
Cloak and Dagger
- Effect: Jump to target location, leaving behind a smokescreen.
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Action Points: 4
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Cooldown: 12 turns (-1 at DEX 9, 12 and 15)
- Range: 15.0m
- Smoke screen radius: 2.0m
- Recommended Scoundrel Level: 3
- Requires Level 9
Daggers Drawn
- Effect: Deal 4x 70% (piercing) weapon damage.
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Action Points: 6
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Cooldown: 8 turns (-1 at DEX 10 and 15)
- Range: 2.4m
- Note: In usual combat conditions, this skill does less damage than doing 2 basic attacks instead.
- Recommended Scoundrel Level: 3
- Requires Level 9
- Requires a Dagger
Wind-Up Toy
- Effect: Summon a level X bomb in a 3.0m radius for 30s (5 turns). (X = caster level)
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Action Points: 2
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Explosion radius: 3.0m
- Note: You can only have one summon at a time.
- Recommended Scoundrel Level: 3
- Requires Level 9
Master Scoundrel Skills
Crawling Infestation
- Effect: Plant a monstrous egg in a nearby target.
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Action Points: 8
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Status Effect: 95% base chance to cause Status Effect Crawling Infestation for 3 turns.
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Cooldown: Can only be used once per combat.
- Range: 2.0m
- Saving Throws: Bodybuilding
- Recommended Dexterity: 12
- Recommended Scoundrel Level: 4
- Requires Level 12
Shadow Step
- Effect: Step through the shadows and attack a target from behind, dealing 100% weapon (piercing) damage. Then go back to where you came from.
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Action Points: 6
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Status Effect: 100% base chance to Backstab.
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Cooldown: 11 turns (-1 at DEX 10 and 15)
- Range: 15m
- Recommended Dexterity: 12
- Recommended Scoundrel Level: 4
- Requires Level 15
- Requires a Dagger
Coup De Grace
- Effect: Deal the killing blow to a target that's below 20% vitality.
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Action Points: 10
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Cooldown: Can only be used once per combat.
- Range: 2.4m
- Recommended Scoundrel Level: 5
- Requires Level 15
- Requires a Dagger
- Anonymous
- Anonymous
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27 Mar 2019 12:39
These classes are such bull*****In real life almost anything a dagger does a sword can do better.
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+125
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