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Scoundrel skills in Divinity: Original Sin Enhanced Edition are Dexterity-based. These skills are very specialised in Status Effects and require a dagger to be equipped most the time.

 


Novice Scoundrel Skills


Trip_small.jpg Fast Track

  • Effect: Become hastened for a short while.
  • Action Points: 2
  • Status Effect: 100% chance to set  Hastened status for 2 turns.
  • Cooldown: 12 turns (-1 at DEX 10 and 15)
  • Recommended Dexterity: 8
  • Recommended Scoundrel Level: 1
  • Requires Level 1

Lacerate_small.jpg Lacerate

  • Effect: Inflict Bleeding. Does 150% weapon (slashing) damage.
  • Action Points: Weapon attack
  • Status Effect: 100% chance to set Bleeding status for 3 turns.
  • Cooldown: 5 turns (-1 at DEX 10 and 15)
  • Saving Throw: Bodybuilding
  • Recommended Dexterity: 8
  • Recommended Scoundrel Level: 1
  • Requires Level 1
  • Requires a Dagger

Skill_Rogue_Adrenaline.jpg Precise Incision

  • Effect: Weaken a target. Deals 150% weapon (slashing) damage.
  • Action Points: Weapon attack
  • Status Effect: 100% chance to set Weakened status for 2 turns.
  • Cooldown: 5 turns (-1 at DEX 10 and 15)
  • Range: 3.4m
  • Saving Throw: Bodybuilding
  • Recommended Dexterity: 8
  • Recommended Scoundrel Level: 1
  • Requires Level 1
  • Requires a Dagger

Walk_in_Shadows_small.jpg Walk in Shadows

  • Effect: Become one with the shadows.
  • Action Points: 3
  • Status Effect: 100% chance to set  Invisible status for 5 turns.
  • Cooldown: 10 turns (-1 at DEX 10 and 15)
  • Recommended Dexterity: 8
  • Recommended Scoundrel Level: 1
  • Requires Level 1

Skill_Rogue_Adrenaline.jpg Adrenaline

  • Effect: Borrow Action Points from your next turn. (You'll have less Action Points to spend on your next turn.)
  • Action Points: 0
  • Status Effect: 100% chance to immediately gain an extra 50% of your Turn Action Points, but lose 75% of your total Action Points next turn.
  • Cooldown: 5 turns (-1 at DEX 10 and 15)
  • Recommended Dexterity: 8
  • Recommended Scoundrel Level: 1
  • Requires Level 3

Skill_Rogue_Adrenaline.jpg Trip

  • Effect: Knock down a target. Deals X-Y crushing damage.
  • Action Points: 4
  • Status Effect: 100% chance to set Knocked Down status for 2 turns.
  • Cooldown: 10 turns (-1 at DEX 10 and 15)
  • Range: 3.0m
  • Saving Throw: Bodybuilding
  • Recommended Dexterity: 8
  • Recommended Scoundrel Level: 1
  • Requires Level 3

Skill_Rogue_Adrenaline.jpg Venomous Strike

  • Effect: Poison your target. Deals 100% weapon (piercing) damage.
  • Action Points: 4
  • Status Effect: 100% chance to set  Poisoned status for 4 turns.
  • Cooldown: 2 turns (No reduction)
  • Saving Throw: Poison Resistance
  • Recommended Dexterity: 9
  • Recommended Scoundrel Level: 2
  • Requires Level 3
  • Requires a Dagger

Skill_Rogue_EtherealSoles Winged Feet

  • Effect: Make yourself immune to surfaces, as if you were floating above them.
  • Action Points: 2
  • Status Effect: 100% chance to set Winged Feet status for 5 turns.
  • Cooldown: 12 turns (-1 at DEX 10 and 15)
  • Recommended Dexterity: 9
  • Recommended Scoundrel Level: 2
  • Requires Level 3



Adept Scoundrel Skills


Daggers_Drawn_small.jpg Daggers Drawn

  • Effect: Deal 4x 70% (piercing) weapon damage.
  • Action Points: 6
  • Cooldown: 8 turns (-1 at DEX 10 and 15)
  • Range: 2.4m
  • Recommended Scoundrel Level: 3
  • Requires Level 9
  • Requires a Dagger

Eye_Gouge_small.jpg Eye Gouge

  • Effect: Blinds a target. Does 100% weapon (piercing) damage.
  • Action Points: 4
  • Status Effect: 100% chance to cause Status Effect Blind for 3 turns
  • Cooldown: 10 turns (-1 at DEX 10 and 15)
  • Recommended Dexterity: 9
  • Saving Throws: Bodybuilding
  • Range: 3.4m
  • Recommended Scoundrel Level: 2
  • Requires Level 9
  • Requires a Dagger

Skill_Rogue_Blink.jpg Become Air

  • Effect: Only take half of all physical damage dealt to you
  • Action Points: 3
  • Status Effect: 100% base chance to cause Status Effect Air for 2 turns
  • Cooldown: Can only be used once per combat.
  • Recommended Dexterity: 10
  • Recommended Scoundrel Level: 3
  • Requires Level 6

Cloak_and_Dagger_small.jpg Cloak and Dagger

  • Effect: Jump to target location, leaving behind a smokescreen.
  • Action Points: 4
  • Cooldown: 12 turns (-1 at DEX 9, 12 and 15)
  • Range: 15.0m
  • Smoke screen radius: 2.0m
  • Recommended Scoundrel Level: 3
  • Requires Level 9

Wind-Up_Toy_small.jpg Wind-Up Toy

  • Effect: Summon a level X bomb in a 3.0m radius for 30s (5 turns). (X = caster level)
  • Action Points: 2
  • Cooldown: 10 turns (-1 at DEX 10 and 15)
  • Explosion radius: 3.0m
  • Note: You can only have one summon at a time.
  • Recommended Scoundrel Level: 3
  • Requires Level 9



Master Scoundrel Skills


Skill_Rogue_CrawlingInfestation.jpgCrawling Infestation

  • Effect: Plant a monstrous egg in a nearby target.
  • Action Points: 8
  • Status Effect: 95% base chance to cause Status Effect Crawling Infestation for 3 turns.
  • Cooldown: Can only be used once per combat
  • Range: 2.0 m
  • Saving Throws: Bodybuilding
  • Recommended Dexterity: 12
  • Recommended Scoundrel Level: 4

Skill_Rogue_ShadowStep.jpgShadow Step

  • Effect: Step through the shadows and attack a target from behind, dealing 100% weapon (piercing) damage.Then go back to where you came from.
  • Action Points: 6
  • Status Effect: 100% base chance to Backstab.
  • Cooldown: 11 turns
  • Range: 15 m
  • Note: Damage dealt depends on your main weapon's damage rating
  • Recommended Dexterity: 12
  • Recommended Scoundrel Level: 4

 

 


Skill_Rogue_Fatality.jpgCoup De Grace

  • Effect: Deal the killing blow to a target that's below 20% vitality.
  • Action Points: 10
  • Cooldown: Can only be used once per combat
  • Range: 2.4 m
  • Recommended Scoundrel Level: 5
 
 




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