Scoundrel skills in Divinity: Original Sin Enhanced Edition are Dexterity-based. These skills are very specialised in Status Effects and require a dagger to be equipped most the time.
Novice Scoundrel Skills
Fast Track
- Effect: Become hastened for a short while.
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Action Points: 2
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Status Effect: 100% chance to set Hastened status for 2 turns.
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Cooldown: 12 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 1
Lacerate
- Effect: Inflict Bleeding. Does 150% weapon (slashing) damage.
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Action Points: Weapon attack
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Status Effect: 100% chance to set Bleeding status for 3 turns.
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Cooldown: 5 turns (-1 at DEX 10 and 15)
- Saving Throw: Bodybuilding
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 1
- Requires a Dagger
Precise Incision
- Effect: Weaken a target. Deals 150% weapon (slashing) damage.
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Action Points: Weapon attack
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Status Effect: 100% chance to set Weakened status for 2 turns.
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Cooldown: 5 turns (-1 at DEX 10 and 15)
- Range: 3.4m
- Saving Throw: Bodybuilding
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 1
- Requires a Dagger
Walk in Shadows
- Effect: Become one with the shadows.
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Action Points: 3
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Status Effect: 100% chance to set Invisible status for 5 turns.
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 1
Adrenaline
- Effect: Borrow Action Points from your next turn. (You'll have less Action Points to spend on your next turn.)
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Action Points: 0
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Status Effect: 100% chance to immediately gain an extra 50% of your Turn Action Points, but lose 75% of your total Action Points next turn.
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Cooldown: 5 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 3
Trip
- Effect: Knock down a target. Deals X-Y crushing damage.
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Action Points: 4
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Status Effect: 100% chance to set Knocked Down status for 2 turns.
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Range: 3.0m
- Saving Throw: Bodybuilding
- Note: The damage of this skill is negligible.
- Recommended Dexterity: 8
- Recommended Scoundrel Level: 1
- Requires Level 3
Venomous Strike
- Effect: Poison your target. Deals 100% weapon (piercing) damage.
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Action Points: 4
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Status Effect: 100% chance to set Poisoned status for 4 turns.
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Cooldown: 2 turns (no reduction)
- Saving Throw: Poison Resistance
- Recommended Dexterity: 9
- Recommended Scoundrel Level: 2
- Requires Level 3
- Requires a Dagger
Winged Feet
- Effect: Make yourself immune to surfaces, as if you were floating above them.
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Action Points: 2
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Status Effect: 100% chance to set Winged Feet status for 5 turns.
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Cooldown: 12 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 9
- Recommended Scoundrel Level: 2
- Requires Level 3
Adept Scoundrel Skills
Eye Gouge
- Effect: Blinds a target. Does 100% weapon (piercing) damage.
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Action Points: 4
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Status Effect: 100% chance to cause Status Effect Blind for 3 turns
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Recommended Dexterity: 9
- Saving Throws: Bodybuilding
- Range: 3.4m
- Recommended Scoundrel Level: 2
- Requires Level 9
- Requires a Dagger
Become Air
- Effect: Only take half of all physical damage dealt to you.
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Action Points: 3
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Status Effect: 100% base chance to cause Status Effect Air for 2 turns
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Cooldown: Can only be used once per combat.
- Recommended Dexterity: 10
- Recommended Scoundrel Level: 3
- Requires Level 6
Cloak and Dagger
- Effect: Jump to target location, leaving behind a smokescreen.
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Action Points: 4
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Cooldown: 12 turns (-1 at DEX 9, 12 and 15)
- Range: 15.0m
- Smoke screen radius: 2.0m
- Recommended Scoundrel Level: 3
- Requires Level 9
Daggers Drawn
- Effect: Deal 4x 70% (piercing) weapon damage.
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Action Points: 6
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Cooldown: 8 turns (-1 at DEX 10 and 15)
- Range: 2.4m
- Note: In usual combat conditions, this skill does less damage than doing 2 basic attacks instead.
- Recommended Scoundrel Level: 3
- Requires Level 9
- Requires a Dagger
Wind-Up Toy
- Effect: Summon a level X bomb in a 3.0m radius for 30s (5 turns). (X = caster level)
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Action Points: 2
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Cooldown: 10 turns (-1 at DEX 10 and 15)
- Explosion radius: 3.0m
- Note: You can only have one summon at a time.
- Recommended Scoundrel Level: 3
- Requires Level 9
Master Scoundrel Skills
Crawling Infestation
- Effect: Plant a monstrous egg in a nearby target.
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Action Points: 8
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Status Effect: 95% base chance to cause Status Effect Crawling Infestation for 3 turns.
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Cooldown: Can only be used once per combat.
- Range: 2.0m
- Saving Throws: Bodybuilding
- Recommended Dexterity: 12
- Recommended Scoundrel Level: 4
- Requires Level 12
Shadow Step
- Effect: Step through the shadows and attack a target from behind, dealing 100% weapon (piercing) damage. Then go back to where you came from.
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Action Points: 6
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Status Effect: 100% base chance to Backstab.
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Cooldown: 11 turns (-1 at DEX 10 and 15)
- Range: 15m
- Recommended Dexterity: 12
- Recommended Scoundrel Level: 4
- Requires Level 15
- Requires a Dagger
Coup De Grace
- Effect: Deal the killing blow to a target that's below 20% vitality.
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Action Points: 10
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Cooldown: Can only be used once per combat.
- Range: 2.4m
- Recommended Scoundrel Level: 5
- Requires Level 15
- Requires a Dagger
- Anonymous
scoundrels are really powerful
you will see people saying they are the weakest class or that their damage isnt good until the end
but that isn't true
another complaint is that the master skills suck, not true
crawling infestation; use it on an enemy about to die to spawn multiple summons (or those with low bodybuilding)
it doesnt have to wait 3 turns to "hatch"
Coup De Grace is a boss killer, simply wait one turn and then you will have the AP to move and finish them off in one hit
These classes are such bull*****In real life almost anything a dagger does a sword can do better.
- Anonymous
- Anonymous
wind-up toy is also an amazing summon
good damage with large blast radius
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