Water of Life

Hydrosophist

Water_of_Life_small.jpg

Adept

You and allies around you magically gain Constitution and heal immensely.
special-icon.jpgSPECIAL
  • 100% chance to set Vitality Boosted for 4 turns
action_point-icon.jpgAP COST
  • 6 Use
saving_throws-icon.jpgSAVING THROW
  • None
PROPERTIES

Water of Life is a Skill in Divinity: Original Sin Enhanced Edition.

 

 

Water of Life Information

  • Recommended Hydrosophist Level : 2 - This Skill will cost +2 AP for each level below the recommended one.
  • Recommended Attribute Points: 10 Intelligence - Each Intelligence point below the recommended reduced the Status Effect chance of the Skill by 10%, while each point of Intelligence above the recommended grants a 5% bonus chance. Each even point of Intelligence (6, 8, 10, 12, etc) will reduce the Cooldown of this Skill by 1 turn.
  • Requires level 9 to learn.

 

 

 
Hydrosophist Skills
Avatar of Frost  ♦  Cleansing Water  ♦  Freezing Touch  ♦  Hail Attack  ♦  Ice Shard  ♦  Ice Wall  ♦  Mass Disease  ♦  Mass Heal  ♦  Mass Slow  ♦  Rain  ♦  Regeneration  ♦  Slow Current  ♦  Summon Ice Elemental  ♦  Water Absorption Shield  ♦  Winterblast



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    • Anonymous

      This work great for Leech as it scale from life % life.
      I figure this is a way to gain life on zombie characters.
      Early game glass canon i guess can benefit from this as well, 4 turns is plenty and in difference to regular heal this is even better as it can be preemptively used and effect entire party.

      • Anonymous

        This is not a "heal" in the strict sense of the word, but it can function as one. The extra HP granted by the constitution bonus will remain when the effect expires (up to a character's maximum HP without the constitution bonus) . If characters with Water of Life take no damage, then the extra HP will have served no purpose.
        Example - 1000/1000 HP character receives Water of Life. HP increases to 1400/1400. Character receives 500 damage over 4 turns. Water of Life Expires. Character now has 900/1000 HP.
        Example 2 - 500/1000 HP character receives Water of Life. HP increases to 900/1400. Character receives 200 damage over 4 turns. Water of Life Expires. Character now has 700/1000 HP. (Note: numbers chosen are arbitrary and do not reflect exact HP values additional constitution will bestow on your characters.)

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