Status Effects are one of the Combat Systems in Divinity: Original Sin Enhanced Edition. These effects can be both negative and positive, providing players and enemies with buffs, debuffs, harmful and beneficial effects.

 

Certain attacks imbue the victim with status effects that affect them for several turns. The character's statistics determine how individual status effects will affect them. For example :

  • status_effect_Frozen.pngFreezing stops a participant from acting
  • status_effect_poisoned.pngPoison slowly drains their health, and
  • statIcons_Fire.pngBurning continuously causes fire damage.


All statuses have duration stacking but not intensity stacking. What that means is that an attack that can cause 5 Turns of Poison, will cause 10 Turns of Poisoning, if cast successively 2 turns in a row.

 

 

Negative Status Effects

Status Effect Saving Throw Treatment
statIcons Bleeding
Bleeding
Deals Damage over time Ability Bodybuilding Bodybuilding Skill Water CleansingWater Cleansing Water
Skill Ranger FirstAid First Aid
Skill Rogue SelfMedicate Self Medicate
statIcons Blind
Blinded
Blinded characters cannot target others unless they are standing right next to them. Ability Bodybuilding Bodybuilding Skill Water CleansingWater Cleansing Water
Skill Ranger Doctor Doctor
Skill Rogue SelfMedicate Self Medicate
statIcons Fire
Burning
  • Fire Resistance -20%
  • Water Resistance +40%
  • Burn deals damage over time.
Ability Bodybuilding Bodybuilding Skill Warrior HelpingHand Helping Hand
Skill Fire PurifyingFire Purifying Fire
statIcons Charmed
Charmed
Temporarily turns a target's allegiance around (your character can be charmed to attack your party) Ability Willpower Willpower Skill Fire PurifyingFire Purifying Fire
statIcons Chill
Chilled
  • Movement - 0.44
  • Fire Resistance +10%
  • Water Resistance -10%
  statIcons Fire
Burning

statIcons Warm
Warm
statIcons Crippled
Crippled
Reduces target's movement and action point recovery. Ability Bodybuilding Bodybuilding Skill Water CleansingWater Cleansing Water
Skill Ranger FirstAid First Aid
Skill Rogue SelfMedicate Self Medicate
statIcons Cursed
Cursed
-2 to all Stats Ability Willpower Willpower   Bless
statIcons Dead Dead Character is dead. Needs to be resurrected.   Skill Source Resurrect Resurrect
statIcons Diseased
Diseased
Lowers target's constitution by 3 and bodybuilding by 2 Ability Bodybuilding Bodybuilding Skill Water CleansingWater Cleansing Water
Skill Ranger FirstAid First Aid
statIcons Drunk
Drunk
Ability Bodybuilding Bodybuilding  
statIcons Encumbered
Encumbered
Makes character unable to run because of carrying too much weight.   Remove items from that character's inventory.
statIcons Frightened
Frightened
Makes target run away in fear. Ability Willpower Willpower  
statIcons Frozen
Frozen
  • Makes target unable to move or act
  • Gains increased Armor Rating
  • Fire Resistance +40%.
Ability Willpower Willpower statIcons Fire
Burning

Skill Fire PurifyingFire Purifying Fire
statIcons Infectious Disease
Infectious Disease
Ability Bodybuilding Bodybuilding Skill Water CleansingWater Cleansing Water
Skill Ranger Doctor Doctor
statIcons KnockedDown
Knocked Down
Makes the target unable to move or act. Ability Bodybuilding Bodybuilding Skill Warrior HelpingHand Helping Hand
statIcons Muted
Muted
Makes target unable to use spells / scrolls. Ability Willpower Willpower Skill Water CleansingWater Cleansing Water
Skill Ranger Doctor Doctor
statIcons Oiled Oiled Causes statIcons Slowed Slowed.    
statIcons Petrified
Petrified
Makes target unable to move or act Ability Willpower Willpower

Skill Fire PurifyingFire Purifying Fire

Wind of Change

statIcons Poison
Poisoned
Deals poison damage over time.   Skill Ranger TreatPoisoning Treat Poisoning
statIcons Blackrocked
Rot
Does 1 damage per turn.   Use a Blood Stone
statIcons Slowed
Slowed
Characters move slowly and receive less Action Points (AP) Ability Willpower Willpower

statIcons Hasted Hastened

Wind of Change

statIcons Stunned
Stunned
Makes target unable to move or act Ability Willpower Willpower

Skill Fire PurifyingFire Purifying Fire

Wind of Change

statIcons Warm
Warm
  • Fire Resistance -10%
  • Water Resistance +10%
  • Warm + Warm = Burning
  statIcons Chill
Chilled

statIcons Frozen
Frozen
statIcons Weak
Weak
  • Lowers damage dealt by -50%
  • debuffs Strength -2.
Ability Bodybuilding Bodybuilding Skill Ranger Doctor Doctor
Skill Rogue SelfMedicate Self Medicate
statIcons Wet
Wet
  • Target is less resistant to Air spells (-10%)
  • but more resistant to water spells and fire spells (+10%)
   
Lowered Armor
  • Target suffers -20 armor rating
   

 

Positive Status Effects

Status Effect
statIcons Raged Raged Decreases your armor (-20) and chance to hit (-25%), increases your damage (+50%) and critical chance (+2%)
statIcons Blessed Blessed Boosts chance to hit (+30)
statIcons Fortified Fortified +20 Armor Rating
statIcons Invisible Invisible Makes character impossible to target. Character can still be hit by AOE effects.
statIcons Hasted Hastened Boosts the target's:
  • Maximum Action Points by 3
  • Starting Action Points by 3
  • Recovery Action Points by 2
Also improves movement Speed.
statIcons Leadership Leadership Boosts party members in sight.
statIcons Healing Healing Restores Vitality(health) each turn
statIcons Lucky Lucky Boosts Luck (+2) and Critical Chance (+1 %)
Skill Warrior Inspire Encouraged Boost target's Strength, Dexterity, Intelligence and Constitution by 1
Skill Ranger Farseer Farseer Boosts Sight +500, Chance to Hit +10%
Skill Ranger Endure Elemental Absorption Armor rating -20, Elemental Resistances +25%
Skill Water ImmuneToBurning Immune to Burning Target can not be statIcons Fire
Burned
, Fire Resistance +25%, Water resistance -25%
Skill Air ImmuneToElectrified Immune to Electrified Target can not be statIcons Stunned
Stunned
, Air Resistance +25%, Earth resistance -25%
Skill Earth ImmuneToPoisoned Immune to Poisoned Target can not be statIcons Poison
Poisoned
, Poison Resistance +25%
Skill Fire ImmuneToFreezing Immune to Freezing Target can not be statIcons Frozen
Frozen
, Water Resistance +25%, Fire resistance -25%

 

Shielded Statuses

Skill Fire Shield Shielded (Fire) Gives Immunity to Burning, boosts chance to burn melee attackers (+20%), Fire Resistance +50%, Water Resistance -25%
Skill Water Shield Shielded (Water) Gives Immunity to Freezing, boosts chance to Freeze melee attackers (+20%), Water Resistance +50%, Fire Resistance -25%
Skill Air Shield Shielded (Air) Gives Immunity to Stunned, boosts chance to Stun melee attackers (+20%), Air Resistance +50%, Earth Resistance -25%
Skill Earth Shield Shielded (Earth) Gives Immunity to Petrified, boosts chance to Poison melee attackers (+20%), Poison Resistance +50%, Earth Resistance +50%, Air Resistance -25%



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