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Status Effects are one of the Combat Systems in Divinity: Original Sin Enhanced Edition. These effects can be both negative and positive, providing players and enemies with buffs, debuffs, harmful and beneficial effects.

 

Certain attacks imbue the victim with status effects that affect them for several turns. The character’s statistics determine how individual status effects will affect them. For example :

  • status_effect_Frozen.pngFreezing stops a participant from acting
  • status_effect_poisoned.pngPoison slowly drains their health, and
  • statIcons_Fire.pngBurning continuously causes fire damage.


All statuses have duration stacking but not intensity stacking. What that means is that an attack that can cause 5 Turns of Poison, will cause 10 Turns of Poisoning, if cast successively 2 turns in a row.

 

 

Negative Status Effects

Status Effect Saving Throw Treatment
statIcons_bleeding.png
Bleeding
Deals Damage over time Ability_Bodybuilding.jpg Bodybuilding skill_water_cleansingwater.jpg Cleansing Water
skill_ranger_Firstaid.jpg First Aid
skill_rogue_SelfMedicate.jpg Self Medicate
statIcons_blind.png
Blinded
Blinded characters cannot target others unless they are standing right next to them. Ability_Bodybuilding.jpg Bodybuilding skill_water_cleansingwater.jpg Cleansing Water
skill_ranger_Doctor.jpg Doctor
skill_rogue_SelfMedicate.jpg Self Medicate
statIcons_Fire.png
Burning
  • Fire Resistance -20%
  • Water Resistance +40%
  • Burn deals damage over time.
Ability_Bodybuilding.jpg Bodybuilding skill_warrior_Helpinghand.jpg Helping Hand
skill_fire_Purifyingfire.jpg Purifying Fire
statIcons_charmed.png
Charmed
Temporarily turns a target's allegiance around (your character can be charmed to attack your party) Ability_Willpower.jpg Willpower skill_fire_Purifyingfire.jpg Purifying Fire
statIcons_Chill.png
Chilled
  • Movement - 0.44
  • Fire Resistance +10%
  • Water Resistance -10%
  statIcons_Fire.png
Burning

statIcons_Warm.png
Warm
statIcons_Crippled.png
Crippled
Reduces target's movement and action point recovery. Ability_Bodybuilding.jpg Bodybuilding skill_water_cleansingwater.jpg Cleansing Water
skill_ranger_Firstaid.jpg First Aid
skill_rogue_SelfMedicate.jpg Self Medicate
statIcons_cursed.png
Cursed
-2 to all Stats Ability_Willpower.jpg Willpower  
statIcons_dead.png Dead Character is dead. Needs to be resurrected.   skill_source_resurrect.jpg Resurrect
statIcons_diseased.png
Diseased
Lowers target's constitution by 3 and bodybuilding by 2 Ability_Bodybuilding.jpg Bodybuilding skill_water_cleansingwater.jpg Cleansing Water
skill_ranger_Firstaid.jpg First Aid
statIcons_drunk.png
Drunk
Ability_Bodybuilding.jpg Bodybuilding  
statIcons_encumbered.png
Encumbered
Makes character unable to run because of carrying too much weight.   Remove items from that character's inventory.
statIcons_Frightened.png
Frightened
Makes target run away in fear. Ability_Willpower.jpg Willpower  
statIcons_Frozen.png
Frozen
  • Makes target unable to move or act
  • Gains increased Armor Rating
  • Fire Resistance +40%.
Ability_Willpower.jpg Willpower statIcons_Fire.png
Burning

skill_fire_Purifyingfire.jpg Purifying Fire
statIcons_Infectious_Disease.png
Infectious Disease
Ability_Bodybuilding.jpg Bodybuilding skill_water_cleansingwater.jpg Cleansing Water
skill_ranger_Doctor.jpg Doctor
statIcons_KnockedDown.png
Knocked Down
Makes the target unable to move or act. Ability_Bodybuilding.jpg Bodybuilding skill_warrior_Helpinghand.jpg Helping Hand
statIcons_Muted.png
Muted
Makes target unable to use spells / scrolls. Ability_Willpower.jpg Willpower skill_water_cleansingwater.jpg Cleansing Water
skill_ranger_Doctor.jpg Doctor
statIcons_Oiled.png Oiled Causes statIcons_slowed.png Slowed.    
statIcons_Petrified.png
Petrified
Makes target unable to move or act Ability_Willpower.jpg Willpower skill_fire_Purifyingfire.jpg Purifying Fire
statIcons_Poison.png
Poisoned
Deals poison damage over time.   skill_Ranger_Treatpoisoning.jpg Treat Poisoning
statIcons_BlackRocked.png
Rot
Does 1 damage per turn.   Use a Blood Stone
statIcons_slowed.png
Slowed
Characters move slowly and receive less Action Points (AP) Ability_Willpower.jpg Willpower statIcons_Hasted.png Hastened
statIcons_stunned.png
Stunned
Makes target unable to move or act Ability_Willpower.jpg Willpower skill_fire_Purifyingfire.jpg Purifying Fire
statIcons_Warm.png
Warm
  • Fire Resistance -10%
  • Water Resistance +10%
  • Warm + Warm = Burning
  statIcons_Chill.png
Chilled

statIcons_Frozen.png
Frozen
statIcons_Weak.png
Weak
  • Lowers damage dealt by -50%
  • debuffs Strength -2.
Ability_Bodybuilding.jpg Bodybuilding skill_ranger_Doctor.jpg Doctor
skill_rogue_SelfMedicate.jpg Self Medicate
statIcons_Wet.png
Wet
  • Target is less resistant to Air spells (-10%)
  • but more resistant to water spells and fire spells (+10%)
   
Lowered Armor
  • Target suffers -20 armor rating
   

 

Positive Status Effects

Status Effect
statIcons_Raged.png Raged Decreases your armor (-20) and chance to hit (-25%), increases your damage (+50%) and critical chance (+2%)
statIcons_Blessed.png Blessed Boosts chance to hit (+30)
statIcons_Fortified.png Fortified +20 Armor Rating
statIcons_Invisible.png Invisible Makes character impossible to target. Character can still be hit by AOE effects.
statIcons_Hasted.png Hastened Boosts the target's:
  • Maximum Action Points by 3
  • Starting Action Points by 3
  • Recovery Action Points by 2
Also improves movement Speed.
statIcons_Leadership.png Leadership Boosts party members in sight.
statIcons_Healing.png Healing Restores Vitality(health) each turn
statIcons_Lucky.png Lucky Boosts Luck (+2) and Critical Chance (+1 %)
Skill_Warrior_Inspire.jpg Encouraged Boost target's Strength, Dexterity, Intelligence and Constitution by 1
Skill_Ranger_Farseer.jpg Farseer Boosts Sight +500, Chance to Hit +10%
Skill_Ranger_Endure.jpg Elemental Absorption Boosts Sight +500, Chance to Hit +10%
Skill_Water_ImmuneToBurning.jpg Immune to Burning Target can not be statIcons_Fire.png
Burned
, Fire Resistance +25%, Water resistance -25%
Skill_Air_ImmuneToElectrified.jpg Immune to Electrified Target can not be statIcons_stunned.png
Stunned
, Air Resistance +25%, Earth resistance -25%
Skill_Earth_ImmuneToPoisoned.jpg Immune to Poisoned Target can not be statIcons_Poison.png
Poisoned
, Poison Resistance +25%
Skill_Fire_ImmuneToFreezing.jpg Immune to Freezing Target can not be statIcons_Frozen.png
Frozen
, Water Resistance +25%, Fire resistance -25%

 

Shielded Statuses

Skill_Fire_Shield.jpg Shielded (Fire) Gives Immunity to Burning, boosts chance to burn melee attackers (+20%), Fire Resistance +50%, Water Resistance -25%
Skill_Water_Shield.jpg Shielded (Water) Gives Immunity to Freezing, boosts chance to Freeze melee attackers (+20%), Water Resistance +50%, Fire Resistance -25%
Skill_Air_Shield.jpg Shielded (Air) Gives Immunity to Stunned, boosts chance to Stun melee attackers (+20%), Air Resistance +50%, Earth Resistance -25%
Skill_Earth_Shield.jpg Shielded (Earth) Gives Immunity to Poisoned, boosts chance to Poison melee attackers (+20%), Poison Resistance +50%, Earth Resistance +50%, Air Resistance -25%



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