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Talents in Divinity: Original Sin Enhanced Edition are obtained once every few levels. They are valuable, because they become passive abilities that change your Characters permanently. They can be used to further improve a character's strength, to offset his or her weaknesses, or just give the character a different look in combat. Characters don't have any base talents, but can choose two talents to begin with during Character Creation phase.

Talents have prerequisites based on both Abilities and Attributes. Talents that cannot be taken will be listed at the bottom of the window and the text will be red. Besides some talents that are available for all the characters, most of them (particularly those more powerful) depend on the number of points in a given specialization. For example Arrow Recovery allows a Ranger to recover 33% of his magic arrows and Elemental Affinity reduces the Action Point cost of a spell of the type on which a mage is standing. You should pay attention to what talents you choose, because some of them might actually do harm, if you plan a specific strategy.

Divinity: Original Sin Enhanced Edition has a total of 50 talents. Below is a list of those talents (in alphabetical order).

 

Talents

 

Talents Description Minimum Requirement

Talent_AllSkilledUp.jpg

All Skilled Up

Grants players 2 extra Ability points. Level 3

Talent_AvoidOpportunity.jpg

Avoid Opportunists

Grants ability to evade attacks of opportunity. Expert Marksman 1

Talent_Anaconda.jpg

Anaconda

Increases damage caused with crushing weapons by 10%. Single-Handed 1

Talent_ArrowRecovery.jpg

Arrow Recovery

Grants +33% chance to recover shot Special Arrows. None

Talent_BackStabber.jpg

Back-Stabber

Allows a character to back-stab with daggers, knives, rondels and rapiers. Back-stab attacks always are always critical strikes. None

Talent_BiggerAndBetter.jpg

Bigger and Better

Grants players 1 extra Attribute Point to spend. Level 5

Talent_Bully.jpg

Bully

+50% damage against opponents that arestatus_effect_Knocked_Down.png Knocked Down.
  • Only works with melee or ranged weapons; not with spells.
None

Talent_ComebackKid.jpg

Comeback Kid

Immunity to 1 hit-KOs. An enemy's killing blow will leave you with just 1 HP - instead of death.
  • You must have more than 1 HP before the hit for it to work.
  • Incompatible with Leech talent
Willpower 5

Talent_Courageous.jpg

Courageous

Grants you immunity to status_effect_Feared.png Fear, but you can no longer flee from combat.
None

Talent_Demon.jpg

Demon

Grants extra 15% Fire resistance. but takes 15% penalty on Water Resistance. Also increases maximum Fire Resistance by 10.
  • Max fire resistance is 110%.
  • Incompatible with Ice King talent
Pyrokinetic 4

Talent_ElementalAffinity.jpg

Elemental Affinity

Lowers the Action Point cost of spells by 1 when standing in a surface of the same element. None

Talent_ElementalRanger.jpg

Elemental Ranger

Arrows may inflict bonus elemental damage depending on the surface on which your target is standing. Expert Marksman 5

Talent_Escapist.jpg

Escapist

Allows you to flee combat even when enemies are right next to you.
None

Talent_FarOutMan.jpg

Far Out Man

Increases the range of spells and scrolls by 2 meters. None

Talent_FiveStarDiner.jpg

Five-Star Diner

Doubles the effects of food.
  • Affects many things including bonus stats and resistances.
  • Doubles water resistance bonus from eating Ishmashell.
None

Talent_GlassCannon.jpg

Glass Cannon

Grants 4 extra recovery Action Points but your total vitality is decreased by 50%.
Level 5

Talent_Guerilla.jpg

Guerrilla

Increases attack damage by 50% while sneaking. Works with any weapon. Sneaking 1

Talent_Headstrong.jpg

Headstrong

Gives you a 20% bonus against being status_effect_Frozen.pngFrozen, status_effect_stunned.png Stunned , status_effect_Petrified.png Petrified and status_effect_Knocked_Down.png Knocked Down. Scoundrel 5

Talent_EagleEyes.jpg

Hyperopia

Makes you farsighted, causing ranged attacks to be precise at longer distances, but inaccurate when your target is close by.
  • Bugged as of version 2.0.100.40
Expert Marksman 2

Talent_IceKing.jpg

Ice King

Grants extra 15% Water Resistance, but takes a 15% penalty to Fire Resistance. The maximum Water Resistance is increased by 10.
  • Max water resistance is 110%.
  • Incompatible with Demon talent
Hydrosophist 4

 

Iron Hide

Grants (3% x Man-at-Arms Level) extra Elemental Resistance ( Fire / Water / Earth / Air ).
  • This does not include Poison or Tenebrium Resistances.
  • The maximum cap for Resistance is 100% (this can be increased from status effects and certain talents).
Man-at-Arms 5

Talent_KnowItAll.jpg

Know-it-All

Decreases everyone's attitude towards you by 20 but gives you 1 extra point in Intelligence. None

Talent_Leech.jpg

Leech

Heals you when standing in blood. (Usually only during your turn)
None

Talent_LightStepper.jpg

Light Stepper

Grants players +2 Perception bonus for detecting traps and secrets. None

Talent_LightningRod.jpg

Lightning Rod

Grants players immunity to being status_effect_stunned.png Stunned. Aerotheurge 5

Talent_LoneWolf.jpg

Lone Wolf

Character with no companion but receives:
  • 70% bonus to base vitality
  • 2 bonus to Turn Action Points and maximum Action Points
  • 1 extra Ability Point on level up
  • Incompatible with Glass Cannon Talent
None

Magician

Grants one extra use of a wand skill. Wand 1

Talent_MorningPerson.jpg

Morning Person

When resurrected, you revive to full health. Bodybuilding 1

Talent_MyPrecious.jpg

My Precious

Every time you hit or get hit, your gear has a 50% chance of not losing durability. None

Talent_Opportunist.jpg

Opportunist

Grants players ability to perform attacks of opportunity. Man-at-Arms 1

Talent_Packmule.jpg

Packmule

Doubles the amount of weight you can carry. None

Parry Master

Grants 10% Blocking Chance while dual wielding. Dual Wielding 4

Talent_PetPal.jpg

Pet Pal

Enables players to talk to animals.
  • This is useful for starting/completing some quests, as well as tapping into the general humor of the game.
None

Talent_PictureOfHealth.jpg

Picture of Health

Increases vitality by 3% x Man-at-Arms level. Man-at-Arms 2

Pinpoint

Your grenade throws will never miss again. Scoundrel 1

Talent_Politician.jpg

Politician

Grants 2 bonus points in Charisma, but you lose a point in Intelligence. None

Talent_Scientist.jpg

Scientist

Grants players a bonus point in Blacksmithing and one in Crafting. None

Talent_Sidestep.jpg

Sidestep

Grants players 10% extra chance to evade hits. Expert Marksman 4

Talent_Sidewinder.jpg

Sidewinder

Removes your defense rating penalty when flanked. Man-at-Arms 5

Slingshot

Adds a 5 meter distance to your grenade throws. Man-at-Arms 1

Talent_Speedcreeper.jpg

Speedcreeper

Allows your character to move at normal speed even while sneaking. Sneaking 1

Talent_StandYourGround.jpg

Stand Your Ground

You cannot be status_effect_Knocked_Down.png Knocked Down . Bodybuilding 5

Talent_Stench.jpg

Stench

Decreases everyone's attitude towards you by 25, but melee opponents will find you less attractive in combat. None

Talent_SwiftFooted.jpg

Swift Footed

Grants +10% movement bonus. Scoundrel 2

Talent_ThickSkin.jpg

Thick Skin

Gives you extra base armor equal to 5 + your Man-at-Arms Level. Man-at-Arms 1

Talent_VolubleMage.jpg

Voluble Mage

Grants immunity tostatus_effect_Muted.pngMuted. Willpower 5

Talent_WalkItOff.jpg

Walk it Off

Reduces duration of all statuses that have Bodybuilding saving throw by 1 turn.
  • Strong in the early game.
  • Gets progressively worse as the game goes on and your character gets more bodybuilding levels.
None

Talent_WeatherProof.jpg

Weatherproof

Makes the player immune to Environmental Effects.
  • Applies to weather effects only (slowed in desert, etc). Standing on different elemental surfaces like poison/fire/etc still affects you normally.
Geomancer 5

Talent_WhatARush.jpg

What a Rush

Increases recovery and maximum Action Points by 2 when your health is below 30%. None

Talent_Zombie.jpg

Zombie

Lets you heal from poison but causes damage from regular healing.
  • Grants you immunity fromstatus_effect_Poisoned.pngPoisoned status effect.
  • Only other way of healing is sleeping in bed or draining blood with Leech talent.
  • Food or spells that normally heal will instead deal damage.
  • On the other hand, poisoned food will heal instead of dealing damage.
None



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