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Hydrosophist skills in Divinity: Original Sin Enhanced Edition are water-based, and are improved by Intelligence. Many Hydrosophist skills are defensive, focusing on restoring health, or curing ailments. There are also offensive Hydrosophist skills that can freeze enemies while dealing water damage. In addition, these skills can freeze water or blood that is spilled on the floor, making enemies slip and take damage, or use Action Points to go around the area instead, allowing you to set up some nice traps. The ability to cast Rain also helps party members with Aerotheurge skills as the status effect Wet gives a +30% chance of Stunning. The following are the Skills in this line broken down by their Tiers and recommended Hydrosophist (1-5) Level.

 


Novice Hydrosophist Skills


Skill_Water_ImmuneToBurning.jpgAvatar of Frost

  • Effect: Make a target immune to being frozen. Melee attackers may get frozen.
  • Action Points: 4
  • Status Effect: 100% chance to set Avatar of Frost for 3 turns
  • Cooldown: 6 turns
  • Range: 5.0m
  • Water Resistance: +25
  • Fire Resistance: -25
  • Note: Target can still be Chilled and still takes water damage.
  • Recommended Intelligence: 8

Skill_Water_FreezingTouch.jpgFreezing Touch

  • Effect: Freeze a nearby target, dealing
    X-Y water
    damage.
  • Action Points: 3
  • Status Effect: 100% chance to set Frozen status for 2 turns
  • Cooldown: 5 turns
  • Saving Throws: Bodybuilding
  • Range: 3.0m
  • Note: Frozen makes a target unable to move or act, but it gains increased Armor Rating and Fire Resistance.
  • Recommended Intelligence: 8

Rain_small.jpgRain

  • Effect: Create water surfaces.
  • Action Points: 4
  • Status Effect: 100% chance to set Wet status for 5 turns
  • Cooldown: 6 turns
  • Radius: 20.0m
  • Note: Creates water puddles on terrain, douses fires, and makes characters wet. Wet makes target less resistant to air spells but more resistant to fire spells.
  • Recommended Intelligence: 8

minor_heal_small.jpgRegeneration

  • Effect: Heal X Vitality on a target for 3 turns.
  • Action Points: 5
  • Cooldown: 5 turns
  • Range: 12.0m

Slow_Current_small.jpgSlow Current

  • Effect: Slow a target.
  • Action Points: 2
  • Status Effect: 100% chance to set Slowed status for 3 turns
  • Cooldown: 6 turns
  • Saving Throws Willpower
  • Range: 15.0m
  • Note: Slowed characters move more slowly and receive less AP.
  • Recommended Intelligence: 9
  • Recommended Hydrosophist Level: 2
 



Adept Hydrosophist Skills


Summon_Ice_Elemental_small.jpgSummon Ice Elemental

  • Effect: Summon a level 8 Ice Elemental in a 15.0m radius for 18s.
  • Action Points: 7
  • Cooldown: 7 turns
  • Note: Ice elementals can cast a piercing ice blast spell. Their normal attack does water damage and can chill the target.
  • Note: You can only have one summon at a time.
  • Recommended Hydrosophist Level: 2

Water_of_Life_small.jpgWater of Life

  • Effect: You and allies around you magically gain Constitution and heal immensely.
  • Action Points: 6
  • Status Effect: 100% chance to set Vitality Boosted for 4 turns
  • Cooldown: 8 turns
  • Note: Constitution boosted by 3
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 2

Cleansing_Water_small.jpgCleansing Water

  • Effect: Cures Blind, Mute, Disease, Infected, Bleeding, Crippled and Decaying Touch.
  • Action Points: 4
  • Cooldown: 7 turns
  • Range: 15.0m
  • Recommended Hydrosophist Level: 3

Ice_Shard_small.jpgIce Shard

  • Effect: Shoot a chilling shard of ice that deals
    X-Y water
    damage.
  • Action Points: 7
  • Status Effect: 100% chance to set Frozen status for 1 turn
  • Cooldown: 8 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again turn frozen.
  • Note: Can target terrain to create ice surface or freeze water.
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 3

Ice_Wall_small.jpgIce Wall

  • Effect: Create a wall to block enemies or to lock them inside. Deals
    X-Y water
    damage.
  • Action Points: 5
  • Status Effect: 100% chance to set Frozen status for 2 turn
  • Cooldown: 10 turns
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Length: 4.0m
  • Note: Draw a line where you want the wall to appear.
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 3

Water_Shield_small.jpgWater Absorption Shield

  • Effect: Enchant self or an ally with a water shield. A water shield absorbs water damage until it breaks.
  • Action Points: 3
  • Cooldown: 6 turns
  • Note: Immune to being Frozen
  • Duration: 3 Turns
  • Fire Resistance: -25
  • Range: 15.0m
  • Recommended Hydrosophist Level: 3

Mass_Slow_small.jpgMass Slow

  • Effect: Slow enemies around you.
  • Action Points: 6
  • Status Effect: 100% chance to set Slowed status for 3 turn
  • Cooldown: Can only be used once per combat.
  • Saving Throws: Willpower
  • Radius: 14.0m
  • Note: Slowed characters move more slowly and receive less AP.
  • Recommended Intelligence: 12
  • Recommended Hydrosophist Level: 4
 
 



Master Hydrosophist Skills


Hail_Attack_small.jpgHail Attack

  • Effect: 20 ice shards rain from the sky, each doing
    X-Y water
    damage to entities within 15.0m range from impact.
  • Action Points: 11
  • Status Effect: 100% chance to set Frozen status for 2 turns
  • Cooldown: Can only be used once per combat
  • Saving Throws: Bodybuilding
  • Range: 15.0m
  • Note: Frozen makes a target unable to move or act, but it gains increased Armor Rating and Fire Resistance.
  • Note: Can target terrain to create ice surface or freeze water.
  • Recommended Intelligence: 12
  • Recommended Hydrosophist Level: 4

Mass_Disease_small.jpgMass Disease

  • Effect: Disease all enemies within an area.
  • Action Points: 7
  • Status Effect: 100% chance to set Diseased status for 2 turns
  • Cooldown: 8 turns
  • Saving Throws: Bodybuilding
  • Range: 16.0m
  • Note: Disease lowers target's Constitution by -3 and Bodybuilding by -2.
  • Recommended Intelligence: 11
  • Recommended Hydrosophist Level: 4

Skill_Water_WinterBreath.jpgWinterblast

  • Effect: Freeze and deal
    X-Y water
    damage to all targets in a 60 degree cone that's 9.0m long.
  • Action Points: 8
  • Status Effect: 100% chance to set Frozen status for 1 turn
  • Cooldown: 12 turns
  • Saving Throws: Bodybuilding
  • Note: Frozen makes a target unable to move or act, but it gains increased Armor Rating and Fire Resistance.
  • Note: More effective when it's raining.
  • Recommended Intelligence: 12
  • Recommended Hydrosophist Level: 4

Skill_Water_MassHealing.jpgMass Heal

  • Effect: Heal all within an area for 7 turns.
  • Action Points: 8
  • Special Effect: 100% chance to heal X Vitality
  • Cooldown: Can only be used once per combat
  • Range: 15.0m
  • Radius: 6.0m
  • Recommended Intelligence: 13
  • Recommended Hydrosophist Level: 5
 
 




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