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Attributes are the base stats of your characters in Divinity: Original Sin Enhanced Edition. When you create a new character, you will start with 5 points into each attribute, and you will have 5 attribute points to allocate yourself, and then gain another attribute point whenever you level up. You will have a maximum of 15 Attribute Points to spend in total at max level. Skills are affected by attributes. You need a minimum of x points into the target skill's main attribute for it to be effective. Each point below this number makes the skill 10% less effective, and each point above it makes it 5% more powerful. Each attribute will cap at 15 points - but you can surpass this by equipping gear with + Points.

 

Stats

 

strength-icon.jpgStrength

Strength is an attribute for Melee fighters mostly. It affects Man-at-Arms skills

  • +20 Carry Weight per point (starts at 10)
  • +6 Offense Rating per point for Strength-based Weapons

 

dexterity-icon.jpgDexterity

Dexterity is an attribute for Rangers mostly. It affects Expert Marksman and Scoundrel skills

  • +5 Defense Rating per point (starts at 5)
  • +6 Offense Rating per point for Dexterity-based Weapons

 

intelligence-icon.jpgIntelligence

Intelligence is an attribute required for most skills. It affects Aerotheurge, Geomancer, Hydrosophist, Pyrokinetic and Witchcraft skills

  • -1 Turn Cooldown time of Magic skills for every 2 Intelligence points after 4 Intelligence
    • Example, at 6 Intelligence points = -1 Turn Cooldown time, at 8 Intelligence points = -2 Turn Cooldown time, etc.
  • +6 Offense Rating per point for Intelligence-based Weapons

 

constitution-icon.jpgConstitution

Constitution is an attribute for Melee fighters mostly. It is beneficial to Fighters and Knights.

  • +1 Maximum Action Point capacity per point (starts at 7)
  • +6.2 Vitality per point and level

 

speed-icon.jpgSpeed

Speed is an attribute for determining your Movement speed outside combat, and Initiative in combat (faster characters attack first).

  • +0.1 Movement per point
  • +0.5 Initiative per point
  • +0.5 starting Action Points per point (starts at 2)
  • +0.5 Turn Action Points per point (starts at 3.5)

 

perception-icon.jpgPerception

Perception is the attribute for determining your chances of landing a Critical Hit, your initiative and the starting Action Points your character has when a battle begins, similar to Speed.

  • +1.0 Hearing per point
  • +0.5 Initiative per point
  • +0.5 starting Action Points per point (starts at 2)
  • +1% Critical Chance per point above 5
  • Improved ability to detect traps
  • Accuracy when shooting over long distances
    • Normally every 0.2 meters from the target reduces chance to hit by 1%
    • With each point of Perception, the distance before the above reduction applies is increased by 0.4 meters

 

Extended statistics

These statistics are determined by your character’s base statistics. They can be affected by skills, stances, statuses, gear, abilities, and talents.

  • Sight: Determines how far your character can see and how quickly your character can spot enemies
  • Hearing: Determines how quickly your character will be able to hear enemies
  • Movement: The distance your character can run with one action point
  • Initiative: Determines the order of your character’s combat turn



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