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Skills Abilities in Divinity: Original Sin Enhanced Edition increase the character's effectiveness with various weapon types. By increasing these Abilities, characters will be able to use more Skills and will also be able to use more powerful ones.

Skills Abilities

 

Ability

Description

Ability_Aerotheurge.jpg

Aerotheurge

  • Determines how many Aerotheurge spells you can learn and how many Action Points it costs to use higher level Aerotheurge spells.
  • Level 1: 3 Novice Skills
  • Level 2: 5 Novice Skills, 2 Adept Skills
  • Level 3: 6 Novice Skills. 3 Adept Skills
  • Level 4: 6 Novice Skills, 4 Adept Skills, 1 Master Skill
  • Level 5: 6 Novice Skills, 4 Adept Skills, 2 Master Skills

Ability_ExpertMarksman.jpg

Expert Marksman

  • Determines how many Expert Marksman skills you can learn and how many Action Points it costs to use higher level Expert Marksman skills.
  • Level 1: 3 Novice Skills
  • Level 2: 5 Novice Skills, 2 Adept Skills
  • Level 3: 6 Novice Skills. 3 Adept Skills
  • Level 4: 6 Novice Skills, 4 Adept Skills, 1 Master Skill
  • Level 5: 6 Novice Skills, 4 Adept Skills, 2 Master Skills

Ability_Geomancer.jpg

Geomancer

  • Determines how many Geomancer spells you can learn and how many Action Points it costs to use higher level Geomancer spells.
  • Level 1: 3 Novice Skills
  • Level 2: 5 Novice Skills, 2 Adept Skills
  • Level 3: 6 Novice Skills. 3 Adept Skills
  • Level 4: 6 Novice Skills, 4 Adept Skills, 1 Master Skill
  • Level 5: 6 Novice Skills, 4 Adept Skills, 2 Master Skills

Ability_Hydrosophist.jpg

Hydrosophist

  • Determines how many Hydrosophist skills you can learn and how many Action Points it costs to use higher level Hydrosophist spells.
  • Level 1: 3 Novice Skills
  • Level 2: 5 Novice Skills, 2 Adept Skills
  • Level 3: 6 Novice Skills. 3 Adept Skills
  • Level 4: 6 Novice Skills, 4 Adept Skills, 1 Master Skill
  • Level 5: 6 Novice Skills, 4 Adept Skills, 2 Master Skills

Ability_ManAtArms.jpg

Man-At-Arms

  • Determines how many Man-at-Arms skills you can learn and how many Action Points it costs to use higher level Man-at-Arms skills.
  • Level 1: 3 Novice Skills
  • Level 2: 5 Novice Skills, 2 Adept Skills
  • Level 3: 6 Novice Skills. 3 Adept Skills
  • Level 4: 6 Novice Skills, 4 Adept Skills, 1 Master Skill
  • Level 5: 6 Novice Skills, 4 Adept Skills, 2 Master Skills

Ability_Pyrokinetic.jpg

Pyrokinetic

  • Determines how many Pyrokinetic spells you can learn and how many Action Points it costs to use higher level Pyrokinetic spells.
  • Level 1: 3 Novice Skills
  • Level 2: 5 Novice Skills, 2 Adept Skills
  • Level 3: 6 Novice Skills. 3 Adept Skills
  • Level 4: 6 Novice Skills, 4 Adept Skills, 1 Master Skill
  • Level 5: 6 Novice Skills, 4 Adept Skills, 2 Master Skills

Ability_Scoundrel.jpg

Scoundrel

  • Determines how many Scoundrel skills you can learn and how many Action Points it costs to use higher level Scoundrel skills.
  • Level 1: 3 Novice Skills
  • Level 2: 5 Novice Skills, 2 Adept Skills
  • Level 3: 6 Novice Skills. 3 Adept Skills
  • Level 4: 6 Novice Skills, 4 Adept Skills, 1 Master Skill
  • Level 5: 6 Novice Skills, 4 Adept Skills, 2 Master Skills

Ability_Withchcraft.jpg

Witchcraft

  • Determines how many Witchcraft spells you can learn and how many Action Points it costs to use higher level Witchcraft spells.
  • Level 1: 3 Novice Skills
  • Level 2: 5 Novice Skills, 2 Adept Skills
  • Level 3: 6 Novice Skills. 3 Adept Skills
  • Level 4: 6 Novice Skills, 4 Adept Skills, 1 Master Skill
  • Level 5: 6 Novice Skills, 4 Adept Skills, 2 Master Skills



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