Traits in Divinity: Original Sin Enhanced Edition track the personality of a character to determine certain statistical bonuses that are given to you.
How Traits Works
These are accessible in your character menu. They are displayed in pairs of 2, and a sliding meter shows towards which side is your character is progressing. The bonuses are applied when one side of the trait has higher points than the other.
For example, "Pragmatic" increases your Crafting score by 1 point, whereas "Romantic" (on the opposite side of that scale) increases your Luck score by 1 point. You can never receive a bonus from Pragmatic and Romantic at the same time. If you (for example) make a dozen Pragmatic choices and never choose a Romantic choice, you will only have a +1 in Crafting gained from being Pragmatic a dozen times (and not +12 as you might expect). In order to ever be considered Romantic (and earn a +1 in Luck), you'd have to make 13 Romantic choices (and no further Pragmatic choices).
Bonuses
Left Bonus | Left | Right | Right Bonus |
---|---|---|---|
+1 Willpower | Independent | Obedient | +1 Willpower when an ally with Leadership is in sight (+2 Willpower if ally has Leadership 5 or higher) |
+3% Critical Chance | Compassionate | Heartless | +20% chance to hit when backstabbing |
+2 Reputation | Altruistic | Egotistical | +1 Bartering |
+1 Leadership | Righteous | Renegade | +1 Pickpocketing |
Immune to Charmed | Blunt | Considerate | +1 Charisma |
+1 Initiative | Bold | Cautious | +1 Sneaking |
+1 Crafting | Pragmatic | Romantic | +1 Lucky Charm |
Immune to Cursed | Forgiving | Vindictive | +20% chance to hit on attacks of opportunity |
Immune to Fear | Spiritual | +1 Loremaster |
List of Trait events
Throughout the game the player characters will partake in events where they may need to make a choice. In these events each of the two main player characters can make differing choices, which will decide which trait each character gets, and ultimately how the event is resolved. In the case where the two main characters disagree with how to solve an event the ultimate choice is decided via the game's Persuasion Rock-Paper-Scissors mechanic.
Some events are optional in which the main characters are responding to an event which has recently taken place. This is symbolized by the main characters having a yellow exclamation mark above their heads. In this case the player may initiate a conversation between the main characters by making their currrently controlled character talk to the other.
The following is a comprehensive list2 of events found throughout the game which influence the characters' personality traits (Note: They may appear out of order due to the non-linear nature of the game):
# | Event | Choice of trait |
1. | Journal on found on corpse on the Beach | Pragmatic vs Romantic |
2. | Investigate the Tomb | Independent vs Obedient |
3. | Drunk Guards | Independent vs Obedient |
4. | Follow-Up Question if player decided to fight the Drunk Guards | Heartless vs Compassionate |
5. | Ishmashel | Altruistic vs Egotistical |
6.1 | The Fish Thief in Cyseal Market | Righteous vs Renegade |
6.2 | Follow-Up if player let him steal the fish | Considerate vs Blunt |
7. | Mendius Outside the Inn | Bold vs Cautious |
8. | Mendius Outside the Inn | Altruistic vs Egotistical |
9. | Mendius Outside the Inn | Independent vs Obedient |
10. | Mendius Outside the Inn | Bold vs Cautious |
11. | Chicken Chef | Compassionate vs Heartless |
12. | Sailors | Egotistical vs Altruistic |
13. | Orc Romance - Decide the fate of the Charmed Orc | Pragmatic vs Romantic |
14. | Grave Behind Clinic | Heartless vs Compassionate |
15. | Evelyn at the Clinic | Pragmatic vs Romantic |
16. | Weaver and Zixzax | Pragmatic vs Romantic |
17. | Eglander the Elf (1st time at the inn) | Forgiving vs Vindictive |
18. | Aureus about Eglander | Righteous vs Renegade |
19. | Sheroth Upstairs at the Inn | Pragmatic vs Obedient |
20. | “Another innocent fallen…” choice | Heartless vs Compassionate |
21. | Wulfrum Escort | Compassionate vs Heartless |
22. | Framing Evelyn | Righteous vs Renegade |
23. | Samson the Ghost | Forgiving vs Vindictive |
24. | Legionaries by Lighthouse | Egotistical vs Altruistic |
25. | Selenia about Lighthouse Legionaries | Blunt vs Considerate |
26. | Burned House Hobo | Spiritual vs Materialistic |
27. | Blossius’ Will | Heartless vs Compassionate |
28. | Aureus about Grave Guy | Righteous vs Renegade |
29. | Aureus about Esmerelda | Righteous vs Renegade |
30. | Helping Alfie | Altruistic vs Egotistical |
31. | Crying Orc on the Cyseal Beach | Materialistic vs Spiritual |
32. | Zombie Nick after Attaching Head | Renegade vs Righteous |
33. | Samson and Desmonia in Lighthouse | Heartless vs Compassionate |
34. | Exploskeleton in Silverglen Inn | Cautious vs Bold |
35. | Brandon the Tenebrium Guy | Bold vs Cautious |
36. | Hooker | Blunt vs Considerate |
36. | Bellegar in the Cave | Romantic vs Pragmatic |
37. | Crab on the Beach at Watcher Statues | Bold vs Cautious |
38. | Sorcerer Sunbathing on Beach | Blunt vs Considerate |
39. | Guy in Mines that Recognizes Madora | Bold vs Cautious |
40. | Guy in Mines that Recognizes Madora | Blunt vs Considerate |
41. | Skeletons in Mines | Romantic vs Pragmatic |
42. | Teleporting in Minds | Bold vs Cautious |
43. | Sam and Maxine | Pragmatic vs Romantic |
44. | Staff of Permagnon | Materialistic vs Spiritual |
45. | Ebenezer by the Church | Spiritual vs Materialistic |
46. | Thelyron before Braccus | Forgiving vs Vindictive |
47. | Arhu Conversation | Cautious vs Bold |
48. | Spider Cult | Righteous vs Renegade |
49. | Cows in Silverglen | Bold vs Cautious |
50. | Hiberheim Elemental Earth Prison | Righteous vs Renegade |
51. | Yox | Independent vs Obedient |
52. | Turning in SS | Spiritual vs Materialistic |
53. | Haizea | Altruistic vs Egotistical |
54. | Leandra Stones | Spiritual vs Materialistic |
55. | Free Icara | Pragmatic vs Romantic |
56. | Troll in Forest | Altruistic vs Materialistic |
57. | Skeleton by Fountain in Hunter’s Edge | Pragmatic vs Romantic |
- Larian Studios Forum Post - Post #480704:
- https://www.reddit.com/r/DivinityOriginalSin/comments/76h0qn/trait_choices_guides/?utm_source=share&utm_medium=web2x
For new players, have at least one main character set to have no AI (default personality) you thank me later.
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