Weapon Abilities in Divinity: Original Sin Enhanced Edition increase the character's effectiveness with various weapon types. By increasing these Abilities, characters will deal more damage, gain Critical Damage or reduce the AP cost of attacking.
Weapon Abilities
Ability |
Description |
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- Crossbow increases the critical chance and the critical damage you do using Crossbows.
- Level 1: Boost starts at +10% critical chance boost and sets base critical damage multiplier to 220%.
- Each following point boosts the critical chance (by 4%, except level 5 boost is only 3%) and the critical damage multiplier (by 20%).
- Level 5 crossbow ability would have 25% critical chance and 300% critical damage multiplier.
- Level 6 in crossbow increases critical chance to 27% but doesn't change critical damage multiplier.
- There is no benefit to increasing the crossbow ability beyond level 6.
- Bonuses can be found on Weapons (Single-handed, Two-handed, Bows, and Crossbows), Shields, Bracers and Belts.
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- Dual Wielding reduces damage penalty and total Action Point cost when wielding two Weapons.
- Level 1: Sets dual wielding damage penalty to -20% and reduces cost of attacking by 1AP.
Level 2: Sets dual wielding damage penalty to -20% and reduces cost of attacking by 2AP. Level 3: Sets dual wielding damage penalty to -10% and reduces cost of attacking by 2AP. Level 4: Sets dual wielding damage penalty to -0% and reduces cost of attacking by 2AP. Level 5: Sets dual wielding damage penalty to -0% and reduces cost of attacking by 3AP. Level 6: Sets dual wielding damage penalty to +5% and reduces cost of attacking by 3AP.
- Bonuses can be found on Weapons (Single-handed, Two-handed, Bows, and Crossbows), Shields, Bracers and Belts.
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Tenebrium |
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- Wand increases damage from main hand Wand attacks.
- Each point boosts damage by 10%.
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why the hell would they put dual-wielding bonus on shield?
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