Certain attacks imbue the victim with status effects that affect them for several turns. The character's statistics determine how individual status effects will affect them. For example :
- Freezing stops a participant from acting
- Poison slowly drains their health, and
- Burning continuously causes fire damage.
All statuses have duration stacking but not intensity stacking. What that means is that an attack that can cause 5 Turns of Poison, will cause 10 Turns of Poisoning, if cast successively 2 turns in a row.