Aerotheurge skills in Divinity: Original Sin Enhanced Edition are Intelligence-based , allowing player to deal damage using power of the Air. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. These skills are generally reliable to have because very few enemies have Air Resistance. This makes players with such skills useful against most enemies. The following are the Skills in this line broken down by their Tiers and recommended Aerotheurge Levels (1 - 5).
Novice Aerotheurge Skills
Bitter Cold
- Effect: Freezes a target.
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Action Points: 3
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Status Effect: 100% base chance to cause Status Effect Frozen for 2 turns
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Cooldown: 8 turns
- Saving Throws: Bodybuilding
- Range: 15.0m
- Recommended Intelligence: 8
Blitz Bolt
- Effect: Shoot a bolt of electricity that deals
X-Y airdamage.
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Action Points: 6
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Status Effect: 70% base chance to cause set Stunned status for 1 turn
-
Cooldown: 5 turns
- Range: 15.0m
- Recommended Intelligence: 8
Avatar of Storms
- Effect: Make a target immune to being Electrified. (Air Resistance +25, Earth Resistance -25)
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Action Points: 4
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Status Effect: 100% base chance to cause Immune to Electrifying for 3 turns
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Cooldown: 6 turns
- Range: 5.0m
- Recommended Intelligence: 9
- Recommended Aerotheurge Level: 2
Teleportation
- Effect: Throw an item or character up high and drop it to the ground, dealing X-Y crushing damage.
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Action Points: 7
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Cooldown: 10 turns
- Range: 15.0m
- Recommended Intelligence: ??
Wind of Change
- Effect: Cures Petrified, Slowed and Stunned.
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Action Points: 2
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Cooldown: 7 turns
- Range: 15.0m
- Recommended Intelligence: ??
Adept Aerotheurge Skills
Invisibility
- Effect: Become invisible for a short time.
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Action Points: 3
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Status Effect: 100% chance to cause Status Effect Invisible for 2 turns
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Cooldown: 8 turns
- Note: Breaks when casting or attacking.
- Recommended Intelligence: 10
- Recommended Aerotheurge Level: 2
Air Absorption Shield
- Effect: Enchant self or ally with an air shield. It absorbs air damage until it breaks.
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Action Points: 3
-
Cooldown: 6 turns
- Range: 15.0m
- Earth Resistance: -25
- Recommended Aerotheurge Level: 3
Headvice
- Effect: Deals
X-Y airdamage.
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Action Points: 5
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Status Effect: 100% chance to cause Status Effect Blinded for 3 turns
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Cooldown: 8 turns
- Saving Throws: Bodybuilding
- Range: 15m
- Note: Blinded characters cannot target others unless they're standing right next to them.
- Recommended Intelligence: 10
- Recommended Aerotheurge Level: 3
Summon Air Elemental
- Effect: Summon a level 8 Air Elemental to fight for you in a 15.0m radius for 18s
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Action Points: 7
-
Cooldown: 7 turns
- Note: You can only have one summon at a time.
- Recommended Intelligence: ??
- Recommended Aerotheurge Level: 3
Tornado
- Effect: Removes surfaces from the battlefield, reveals invisible characters and clears Warm, Burning and Hastened.
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Action Points: 4
-
Cooldown: 10 turns
- Range: 2.0m radius
- Recommended Aerotheurge Level: 3
Master Aerotheurge Skills
Make Invisible
- Effect: Set invisible status on a target. Invisibility breaks when casting, attacking or detected.
- Action Points: 5
- Status Effect: 100% chance to cause Status Effect Invisible for 5 turns
- Cooldown: 8 turns
- Range: 12m
- Note: When you are invisible, enemies cannot see you or target you directly.
- Recommended Intelligence: 11
- Recommended Aerotheurge Level: 3
Netherswap
- Effect: Make two characters switch places.
- Action Points: 2
- Cooldown: 8 turns
- Note: One of the characters can be you.
- Recommended Aerotheurge Level: 3
Chain Lightning
- Effect: Shoot a bolt of lightning that forks up to 5 times in a 7.0m radius and deals X-Y air damage.
- Action Points: 8
- Status Effect: 90% chance to cause Status Effect Stunned for 1 turn
- Cooldown: 10 turns
- Range: 15m
- Note: Can target some surfaces and clouds to electrify them. Stunned makes a target unable to move or act.
- Recommended Intelligence: 11
- Recommended Aerotheurge Level: 4
Storm
- Effect: Create a lightning storm that randomly picks targets and deals X-Y air damage.
- Action Points: 11
- Status Effect: 100% chance to cause Status Effect Stunned for 1 turns
- Cooldown: Can only be used once per combat
- Saving Throws: Willpower
- Storm duration: 2 turns
- Note: Can electrify water surfaces. Stunned makes a target unable to move or act.
- Recommended Intelligence: 12
- Recommended Aerotheurge Level: 4
- Anonymous
- Anonymous
were is featherfall at (areo mancer skill similar to teliport
Load more
aero is good because two novice spells provide 2 turn CC
one is bodybuilding and the other is willpower
both are cheap costs
and the 3 turn CC in adept is one of the best spells in the game
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