Madora is a level 3 Knight who may become your Companion in Divinity: Original Sin Enhanced Edition.

 

Madora Information

Madora can be foundin the King Crab Tavern in Cyseal. She states her dislike for all magics and source magic upfront, and will reveal her dark relationship with it during gameplay.

As you play with her in your party, you will discover that she was used to be a Source Hunter in Hunter's Edge, but was incapable of saving anyone when the Orcs attacked including herself, and barely escaped death by crawling out of the shallow grave her assailants had given her. After enduring horrid torture and losing an eye and being left for dead, she grasped in helpless anger and held onto the gift a boy villager had given her, which turned out to be a Blood Stone that healed her whole. She now seeks to become strong and face the Orc who assaulted the town.

  • Personal Quest: Revenge of the Source Hunter - grants Achievement/Trophy Sister of Mercy
  • Make sure to have the Forgiving Trait, and to teach Madora to be tolerant or you will not get the achievement.
  • Talk points for Madora, you must contradict her: Tell her off for being mean about the Imp at The End of Time; Take her to the quest in Cyseal with the man and his charmed orc, let them stay together; Take her to the Mines in Luculla Forest and meet MIkas with her, Take her to Hiberheim and save the Rock Elemental trapped in a crystal and forgive him; Talk to the slave the two orcs are holding just near the Goblin Village waypoint in Luculla Forest; Talk to the humans in Hunter's Edge and tell her to be patient.
    • This is list still incomplete, please add more if you know them.


Cyseal:

After the sparkmaster -> Fortunately for us, no one did ask you, Madora. No magician is perfect, and this little fiasco doesn't justify a wholesale rejection of all wizarding kind.

After talking to the grieving orc -> What kind of Source Hunter can't show an ounce of compassion to someone so obviously bereft?

After killing Victoria and telling Eglandear -> I won't deny responsibility for Victoria's death, but I hardly see this case as a cause for special celebration. Victoria was no Sourcerer.

Decide to kill the Charmed orc -> It's hardly the union itself to which I'm opposed - merely that, if that love potion wore off, she might turn violent.
OR
Decide to spare the Charmed Orc -> Does the thought of interbreeding sicken you so? For my part, the union itself is hardly a problem, and I'd claim that anyone opposed to the couple on those grounds is small-minded indeed.

Talk to Thelyron about the healing stone -> Given your penchant for spotting Source in Cyseal's every harmless cranny, such an accusation holds little weight.

After talking to a guard next to a zapper -> 'Doomsday device'? 'Source sapphire'? Why don't we keep along this 'poisonous path' and carry on with our 'insidious investigation.' Meanwhile, Madora, keep the crackpot commentary to yourself.

After leaving the homestead for the first time -> If what Zixzax says is true and we really are affecting the tapestry of time, I certainly want to know more!

Luculla Forest:

After talking to Lawrence -> Your paranoia becomes increasingly tiresome by the day, Madora.

Then go to Norok, and let Madora talk to forgive him.

Talents

 

Talent_comebackkid.jpgComeback Kid

Immunity to 1 hit-KOs. An enemy's killing blow will leave you with just 1 HP - instead of death.
You must have more than 1 HP before the hit for it to work.

Talent_opportunist.jpgOpportunist

Grants players ability to perform attacks of opportunity.

Talent_whatarush.jpgWhat a Rush

Increases recovery and maximum Action Points by 2 when your health is below 30%.

Starting Skills

 

battering_ram_Small.jpgBattering Ram

Rush forward in a straight line to a point far away, hitting all enemies in your path with X-Y slashing damage.

 

crushing_fist_small.jpgCrushing Fist

An enormous fist smashes your enemy and knocks them down. Deals X - Y damage.

 

dust_devil_small.jpgDust Devil

Spin around with your weapon and hit all adjacent enemies for 90% weapon damage.

 

helping_hand_small.jpgHelping Hand

Help a Knocked Down ally up, or pat out a Burning one.

 

melee_power_Stance_small.jpgMelee Power Stance

Increase both the damage of your melee attacks and your movement speed at the cost of your precision. (Toggle Stance.)
Lasts until cancelled or replaced by another stance.

Tips

 

  1. Knights are defaulted to two-handed weapons and should be kept that way as their armor more than makes up for a lack of shield.
  2. Knights also have slightly more in their arsenal than Fighters as they can carry healing magic spells.
  3. Weapon skills should be the focus of development of skills as you progress in the game as Knights are melee fighters.



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    • Anonymous

      2h is strong till mid game so no need to think much of it also from my testing range units can gain Bully bonus only from knocked down enemies, melee gain it on slowed and knock down so its important to know your turn.
      Melee in parties got to little AP and obstructed terrain access, so tank and crowd control and don't force offence or obstruct party AoE.
      On lvl 15 she have total of 3 bonus perks so its possible to make strong turn in build and that's because melee have much more problems so its hard until then.
      One of strategies for turning more offensive is to invest into Constitution (13) and take Glass cannon on lvl 15. With this you can accomplish total AP of 20 and AP recovery of 10 with only allocated attributes and more life then with 13 speed and low initiative. The realistic battle in that time for melee is meninges unless totally prepared so best thing is to use haste and end turn and then go fully buffed next turn unleashing all. With this strategy in mind it may be best to transition to Dual Wield using crafted axes so you get +4 str and dex from weapons and 3 AP for attacks (many skills also use attack AP as well).
      With this in mind choosing talents Picture of Health in addition to 2-3 in Armor Specialist and armor boost from leadership, stance or fortify can basically offset most of impact Glasser cannon have regarding effective life. Thick Skin (tankier, offset stance penalty), Parry Master (good with high dex/defence), Zombie, Backstabber (main hand dagger, off hand crafted axe, spamming skills, reliable DPS inc), Bully (if reliable), Anaconda (if using dual maces, good to offset Defensive stance as well) are strong perks for this setup but one of those only. Choosing synergy is of most importance to gain most of them and that depend on party as well.

      Other option I don't consider for melee as in battlefield filled with chaos melee cant react as melee should be unless taking some extra steps and making every AP count to maximum else other classes overshadow it from beginning to end of battle.

      • Anonymous

        2h is strong till mid game so no need to think much of it also from my testing range units can gain Bully bonus only from knocked down enemies, melee gain it on slowed and knock down so its important to know your turn.
        Melee in parties got to little AP and obstructed terrain access, so tank and crowd control and don't force offence or obstruct party AoE.
        On lvl 15 she have total of 3 bonus perks so its possible to make strong turn in build and that's because melee have much more problems so its hard until then.
        One of strategies for turning more offensive is to invest into Constitution (13) and take Glass cannon on lvl 15. With this you can accomplish total AP of 20 and AP recovery of 10 with only allocated attributes and more life then with 13 speed and low initiative. The realistic battle in that time for melee is meninges unless totally prepared so best thing is to use haste and end turn and then go fully buffed next turn unleashing all. With this strategy in mind it may be best to transition to Dual Wield using crafted axes so you get +4 str and dex from weapons and 3 AP for attacks (many skills also use attack AP as well).
        With this in mind choosing talents Picture of Health in addition to 2-3 in Armor Specialist and armor boost from leadership, stance or fortify can basically offset most of impact Glasser cannon have regarding effective life. Thick Skin (tankier, offset stance penalty), Parry Master (good with high dex/defence), Zombie, Backstabber (main hand dagger, off hand crafted axe, spamming skills, reliable DPS inc), Bully (if reliable), Anaconda (if using dual maces, good to offset Defensive stance as well) are strong perks for this setup but one of those only. Choosing synergy is of most importance to gain most of them and that depend on party as well.

        Other option I don't consider for melee as in battlefield filled with chaos melee cant react as melee should be unless taking some extra steps and making every AP count to maximum else other classes overshadow it from beginning to end of battle.

        • Anonymous

          2h is strong till mid game so no need to think much of it also from my testing range units can gain Bully bonus only from knocked down enemies, melee gain it on slowed and knock down so its important to know your turn.
          Melee in parties got to little AP and obstructed terrain access, so tank and crowd control and don't force offence or obstruct party AoE.
          On lvl 15 she have total of 3 bonus perks so its possible to make strong turn in build and that's because melee have much more problems so its hard until then.
          One of strategies for turning more offensive is to invest into Constitution (13) and take Glass cannon on lvl 15. With this you can accomplish total AP of 20 and AP recovery of 10 with only allocated attributes and more life then with 13 speed and low initiative. The realistic battle in that time for melee is meninges unless totally prepared so best thing is to use haste and end turn and then go fully buffed next turn unleashing all. With this strategy in mind it may be best to transition to Dual Wield using crafted axes so you get +4 str and dex from weapons and 3 AP for attacks (many skills also use attack AP as well).
          With this in mind choosing talents Picture of Health in addition to 2-3 in Armor Specialist and armor boost from leadership, stance or fortify can basically offset most of impact Glasser cannon have regarding effective life. Thick Skin (tankier, offset stance penalty), Parry Master (good with high dex/defence), Zombie, Backstabber (main hand dagger, off hand crafted axe, spamming skills, reliable DPS inc), Bully (if reliable), Anaconda (if using dual maces, good to offset Defensive stance as well) are strong perks for this setup but one of those only. Choosing synergy is of most importance to gain most of them and that depend on party as well.

          Other option I don't consider for melee as in battlefield filled with chaos melee cant react as melee should be unless taking some extra steps and making every AP count to maximum else other classes overshadow it from beginning to end of battle.

          • Anonymous

            I was thinking of high armor, high con, leech, 2H, but this companion can't do.
            From my point i may play her like a staf user, Mage with geo and pyro with Glass Cannon and zombie, totally abuse AP.

            • Anonymous

              I'm just surprised with all bashing around simple 2H warrior.
              Like how was she supposed to be after all that? You have some benefits, sure you keep like that, but that's your problem not hers.
              Also Comeback Kid is, well reason you even have a chance to meet hear.

              • Anonymous

                Why in the world am I seemingly the only person aware that she - in addition to be a southern racist - even has an adapted quote from George W. Bush in her voice lines? If you damage her too often (friendly fire from AoE spells for example), she will say: "At Academy North, we have a saying. Shoot me once, shame on you. Shoot me twice, shame on... shame... can't shoot me again!"
                Whereas GWB once said: "There's an old saying in Tennessee—I know it's in Texas, probably in Tennessee—that says, 'Fool me once, shame on...shame on you. Fool me—you can't get fooled again.'"

                • Anonymous

                  Best story companion statwise. The only drawback is comeback kid, which sucks on anyone except shield users, and she already is biased towards 2-handed.

                  • Anonymous

                    this character... a trigger happy racist xenophobe with a southern accent... deyum, them devs sure know how to make characters "interesting"

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