Man-At-Arms skills in Divinity: Original Sin Enhanced Edition are Strength-based. These skills are focused around melee damage and defense against physical attacks. Some skills also allow for enemy crowd control using Status Effects such as Knocked Down. In addition, Man-At-Arms also unlocks more Talents than any other ability, making it a good choice for those who seek to expand their talents. The following are the Skills in this line broken down by their Tiers and recommended Man-At-Arms (1-5) Level.
Novice Man-At-Arms Skills
Battering Ram
- Effect: Rush forward in a straight line to a point far away, hitting all enemies in your path with X-Y slashing damage.
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Action Points: 4
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Status Effect: 80% chance to set Knocked Down status for 1 turns
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Cooldown: 6 turns
- Saving Throws: Bodybuilding
- Range: 15.0m
- Note: Knockdown makes a target unable to move or act.
- Note: Damage dealt depends on your main weapon's damage rating.
- Recommended Strength: 8
Crushing Fist
- Effect: An enormous fist smashes your enemy and knocks them down. Deals X-Y slashing damage.
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Action Points: 4
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Status Effect: 100% chance to set Knocked Down status for 2 turns
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Cooldown: 7 turns
- Saving Throws: Bodybuilding
- Range: 15.0m
- Note: Knockdown makes a target unable to move or act.
- Recommended Strength: 8
Cure Wounds
- Effect: Immediately heal yourself or a nearby ally for X Vitality.
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Action Points: 6
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Cooldown: Can only be used once per combat
- Range: 3.0m
Divine Light
- Effect: Sets the Warm status and decreases target's Willpower and Bodybuilding within the spell's area of effect.
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Action Points: 3
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Status Effect: 100% chance to set Warm status for 3 turns
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Status Effect: 100% chance to set Struck by Divine Light for 3 turns
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Cooldown: 7 turns
- Saving Throws: None, Bodybuilding
- Cone Angle: 60
- Length: 7.0m
- Note: Decreases Willpower and Bodybuilding by -2.
- Note: Lower Bodybuilding and Willpower scores, means more chance to set statuses on targets: their saving throws chances are slim.
- Recommended Strength: 8
Encourage
- Effect: Encourage allies around you.
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Action Points: 3
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Status Effect: 100% chance to set Encouraged for 3 turns
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Cooldown: 6 turns
- Range: 15.0m
- Note: Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution by 1.
- Recommended Strength: 8
Helping Hand
- Effect: Help a Knocked Down ally up, or pat out a Burning one.
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Action Points: 3
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Cooldown: 3 turns
- Range: 10.0m
Melee Defensive Stance
- Effect: Improve defense at the cost of damage. (Toggle Stance)
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Action Points: 0
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Cooldown: 2 turns
- Damage: -15%
- Armor Rating: +20
- Note: Lasts until cancelled or replace by another stance. Decreases damage.
Melee Power Stance
- Effect: Increase both the damage of your melee attacks and your movement speed at the cost of your precision. (Toggle Stance.)
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Action Points: 0
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Cooldown: 2 turns
- Damage: +20%
- Movement: +20%
- Chance to Hit: -20%
- Note: Lasts until cancelled or replace by another stance. Decreases chance to hit.
Adept Man-At-Arms Skills
Elemental Tortoise
- Effect: Improve elemental resistances, but movement is slowed. (Toggle Stance)
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Action Points: 0
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Cooldown: 4 turns
- Elemental Resistances: +40%
- Movement Speed: -40%
- Note: Lasts until cancelled or replace by another stance. Decreases chance to hit. Requires a shield.
Barbed Wire
- Effect: Reflect melee damage inflicted upon you, at the cost of your Chance to hit. (Toggle Stance)
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Action Points: 0
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Cooldown: 4 turns
- Note: Enemies attacking you with melee weapons will take half the damage they deal to you as piercing damage.
- Chance to Hit: -25%
- Note: You may start Bleeding as you activate this stance.
- Note: Lasts until cancelled or replace by another stance. Decreases chance to hit.
- Note: Requires a shield.
Whirlwind
- Effect: Perform a whirlwind attack, hitting enemies around you for 120% weapon (slashing) damage.
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Action Points: 4
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Cooldown: 6 turns
- Radius: 3.4m
- Note: Damage dealt depends on your main weapon's damage rating.
- Recommend Man-At-Arms: 2
Crippling Blow
- Effect: Cripple a target. Deals 130% weapon (crushing) damage.
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Action Points: 4
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Status Effect: 100% chance to set Crippled status for 3 turns
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Cooldown: 3 turns
- Saving Throws: Bodybuilding
- Note:Crippled status has a negative impact on target's movement and Action Point recovery.
- Recommended Strength: 10
- Recommend Man-At-Arms: 3
Rage
- Effect: Enter an enraged state.
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Action Points: 2
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Status Effect: 100% chance to set Enraged status for 3 turns
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Cooldown: 5 turns
- Note: Rage decreases your Armor and Chance to hit, but you do more damage and have higher Critical Chance:
- Damage: +50%
- Critical Chance: +2%
- Chance to Hit: -25%
- Armor: -20
- Recommended Strength: 10
- Recommend Man-At-Arms: 3
Master Man-At-Arms Skills
Flurry
- Effect: Attack with a flurry of your main weapon and deal 100% weapon damage each strike.
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Action Points: 7
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Cooldown: 7 turns
- Note: Damage dealt depends on your main weapon's damage rating.
- Recommend Man-At-Arms: 4
Shackles of Pain
- Effect: Mark a target that will receive all of the damage you receive.
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Action Points: 4
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Cooldown: 6 turns
- Range: 15.0m
- Duration: 5 Turns
- Anonymous
- Anonymous
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Concerning the talents that have Man-At-Arms as requirement i guess if you take Leech talent then go for Picture of Health. All attack that cause bleeding also are absorbed with armor so Thick Skin 10 armor against 5% instant life is meaningless. Other Talents are sure handy if you may need them.
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