Rogue is a Class in Divinity: Original Sin Enhanced Edition.


Rogue Information

"The job was supposed to be simple: Break into the vault, take the gold. The Rogue hadn't bothered to ask whose vault and whose gold it was - such questions were irrelevant.

Cold, thick steel and shining, precious gold had no human element, after all. One could be coaxed into yielding, and the other could be delivered to whomever had ordered the job in exchange for a small fee or, on particularly ill-fated occasions, the Rogue's life.

This job was, unfortunately, the latter.

The vault's internal mechanism clicked small high- and low-pitched sounds, satisfying to the practiced ear. A few more manipulations, and- success! The rogue pulled open the great, heavy door just enough to slip inside. Noiselessly, filling a satchel with gold, the thief had no time to react to the heavy hands that seized both busy shoulders.

'Well done,' it said, turning the Rogue to face the voice's owner. 'But anyone so adept with a lockpick should be working for the realm, not against it.'

'You managed to catch me,' the Rogue replied.

'I'm the Grand Master of the Source Hunters,' he laughed.

'I can catch anyone.'"


Starting Gear

  • Smoke grenade
  • Leather Armor
  • Two knives



  • Rogues can deal even more damage than a Fighter if used properly and equipped with the right items. However, they lack armor, making them very susceptible to a quick wipe-out.
  • To make a rogue into a damage dealer, increase the Dual Wielding skill and equip dual daggers. Make sure to back-stab, which is a 100% critical chance.
  • Be wary of your surroundings and always have an escape-plan ready for in case you are detected. Invisibility skills and potions are very useful.
  • Rogues are especially useful for getting free stuff from Pickpocketing with little risk involved of engaging in combat.





Increases attack damage by 50% while sneaking. Works with any weapon.



Allows a character to backstab with Daggers, Knives, Rondels and Rapiers. Back-stabs have a 100% chance for a critical strike.

Starting Skills


Skill_Rogue_WalkInShadows.jpgWalk in Shadows

Become one with the shadows. 100% base chance to set status effect Invisible for 5 turns



Inflict Bleeding. Does 150% weapon(slashing) damage. 100% base chance to cause Bleeding for 3 turns


Skill_Rogue_FastTrack.jpgFast Track

Become hastened for a short while. 100% base chance to cause status effect Hasted for 2 turns

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    • Anonymous

      "Sneaking" became absolutely useless in Enhanced, since you need to pay a whooping 5 AP in order to hide yourself. That makes the talent "Guerrilla" a broken starting-talent that has no use in any build.

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