"The Inquisitor strolled through the town's silent streets. 'One among you is a practitioner of dark magic. Show yourself.'
As the world faded, a shadow emerged from the far end of the square. 'Another foolish Source Hunter?' it called. 'Run off while you can. This town is mine.'
The Inquisitor stood firm. 'No Longer.' In the distance, the dark mage's fingertips glowed sickly green. 'Then die.'
Green sparks traced spiralling arcs towards the Inquisitor, though none hit their mark as it darted forward. One fist sent the Sourcerer sprawling,
'Nicely done,' the figure croaked, 'but at this range I won't miss!' His hand had only begun to blaze green once more as the Inquisitor sent an arc of electricity into the dark mage's chest.
'Neither will I'. "
- Fire and Air Wands
- The advantage of wand attacks are 100% to hit chances. No armor consideration, only elemental resistance.
- This class is best used as a mage which focuses on increasing Speed and Movement, and uses close and touch-range spells.
Increases the range of spells and scrolls by 2 meters.
Decreases everyone's attitude towards you by 25, but melee opponents will find you less attractive in combat.
Jump from one target to the other, hitting a maximum of 2 targets, stunning them and dealing X-Y air damage. 50% chance to set status effect Stunned for 5 turns.
Heal yourself with the life force of someone else. Damages them for X - Y piercing damage. 200% chance to heal 70 vitality.
Set fire to a nearby target dealing X - Y damage. 100% chance to set Burning status for 3 turns.