Wolgraff can be found in the tunnels under the cemetery in Cyseal. A victim of a Sourcerer's attack on his youth, Wolgraff cannot speak and has gotten by thieving, although he never steals from the poor.
As you play with him, you will discover he has a magical Quill that he stole from the house of the wizard in Hunter's Edge, where you will also find a mute dog who can trigger Wolgraff's personal quest.
Personal Quest: A voice in the Wilderness - it can be triggered by the rabbit near the Silverglen exit in Cyseal
Allows a character to backstab with daggers, knives, rondels and rapiers. (+ Chance to Critical)
Grants players +2 Perception bonus for detecting traps and secrets.
Allows you to flee combat even when enemies are right next to you.
Incompatible with Courageous Talent
Stun a target. Deals 50% weapon damage.
12 turn(s) Cooldown, 2.4m Range
Become hastened for a short while
Hastened boosts the target's maximum AP by 3, starting AP by 3 and recovery AP by2, Hastened also improves movement speed
Become one with the shadows.
100% base chance to cause Status Effect Invisible for 5 turns
Jump to target location, leaving behind a smokescreen.
Knockdown makes a target unable to move or act. Damage dealt depends on your main weapon's damage rating.
Rogues are the sneakiest class in Divinity: Original Sin Enhanced Edition. They use stealth to their advantage by launching unexpected attacks on unsuspecting enemies.
- Rogues can even deal more damage than a Fighter if used properly and equipped with the right items. However, they lack armor, making them very susceptible to a quick wipe-out.
- To make a rogue into a damage dealer, increase the Dual Wielding skill and equip dual daggers. Make sure to back-stab, which is a 100% critical chance.
- Be wary of your surroundings and always have an escape plan ready for in case you are detected. Invisibility skills and potions are very useful.
- Rogues are especially useful for getting free stuff from Pickpocketing with little risk involved of engaging in combat.